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Percentage-based passing
NOTE: Revised tables and better explaination below.
I have played some games using the passing sticks, and while I love the idea, some of my friends that I play against disliked how a defender could hit a hotspot on the board and pick off a short pass from across the field. Also, there was no way to throw curl routes (with the receiver remaining stationary). I am developing a way of using passing sticks and dice to pass with. To start, the offensive coach places a ball using the passing stick. Then, the distance of the nearest defender is measured to the ball. The offensive coach rolls a 20-sided die. Based on how far away the defender is (compared to the offensive player), a certain number or higher equals a completion, and a certain number or lower equals an interception. For example, if a 14 yard passing stick were used, and the defender was 17 yards from the ball target, a roll of 9 or higher would be a completion, and a roll of 1 would be an interception. I have also incorporated bullet passing and curl route techniques. However, this is still a work in progress. I will keep tweaking the numbers (there isn't many stats to go off of for completion % based on distance of throw), and if anyone is interested, I'll post the tables. I realize that this doesn't take each receiver's and defender's speed into account, but I think it will reduce my friends' complaining. Last edited by volcanohead : 09-06-2010 at 12:33 PM. |
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