Miniature Football Home  

Go Back   Miniature Electric Football Forums > RULES WORLD, RULES WORLD, RULES WORLD plus Strategies and Formations > General rules posts not specific to a certain rules set
FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 11-28-2010, 11:57 PM
allftbl allftbl is offline
MFCA MEMBER
 
Join Date: Feb 2010
Location: Boerne,Texas
Posts: 175
Post Throwing the coaches red flag???

......has anyone(solitaire or league play)incorporated the throwing of the red flag or a coaches challenge into their gameplay(challenging a ruling(from whatever system...the shaking of the box??)or result of a play done on the field)
......I want to add this into my universal football league but was wondering if someone else has done this and how they do it (maybe call a challenge,do a roll of the dice,an even number(or percentage)and a play could be overturned and the coach can challenge again,or an odd number and the play stands and team loses a time out?)
......just curious,any info/ideas would be appreciated!
Reply With Quote
  #2  
Old 11-29-2010, 03:49 AM
Pirate Rick's Avatar
Pirate Rick Pirate Rick is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: north hills ca
Posts: 920
Default

in the LAEFL we allow coaches challenges one per half on the box..

say your running back runs for 5 yards.... the defense shakes the box and he fumbles and the defense recovers.... the offensive coach then has 10 seconds to decide to accept the fumble or "throw his red flag" and challenge the ruling.

the box is the re-shook and a six sided dice is read to determine who has the ball... odd offense even defense.

if you win the challenge just like real football you keep the ball, keep ypur time out. if you lose you lose your time out and the ball...and you also lose the chance to gain an extra challenge.

if you win both your challenges you get and extra one just like the NFL does
__________________
"AHHHH...But you have heard of me"....
Reply With Quote
  #3  
Old 11-29-2010, 05:16 PM
Hoop27's Avatar
Hoop27 Hoop27 is offline
MFCA MEMBER
 
Join Date: Nov 2009
Location: Calgary, Canada
Posts: 781
Default

Just something off of the top of my head but I would make it so it would be tougher to win a challenge so you don't get tied up with them.

Maybe something along the lines of rolling a 10 sided die and the call is overturned on a 9 or 10? Make it tough to do so it's only done on critical plays.

I suppose finding out what the actual percentage of calls that are overturned are in the NFL would help determine the success rate.
__________________

Check out my Flames and Stampeders blogs at www.prosportsblogging.com
Reply With Quote
  #4  
Old 11-29-2010, 05:25 PM
RooMorgans's Avatar
RooMorgans RooMorgans is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Baltimore County, MD
Posts: 1,136
Default

I've thought about something like this for when I have to make close calls on passes, marking the ball for first downs, etc. Probably rolling a 6-side dice, since I've already got that out for solitaire games for other issues, and making the challenging team right on like a roll of 5 or 6. Haven't decided to put it in yet, though.

Ed
__________________
GO PITT!!!
Reply With Quote
  #5  
Old 11-29-2010, 06:48 PM
Reginald Rutledge's Avatar
Reginald Rutledge Reginald Rutledge is offline
MFCA MEMBER
 
Join Date: Dec 2006
Location: Arlington, Texas
Posts: 4,699
Default This is a very interesting area

You know, I like Pirate Rick's thoughts but I've never thought about the challenge rule in solitaire because I never thought that I would be arguing a call for a team either way. But it does peak my interest???

If I would do something like that, it would probably be on fumbles but the infrequency of fumbles makes it difficult for me to want to take the chance of taking the ball out of a teams hand after a 1-1 or 2-2 occurred.

It's a tough one!!!

Reg
Reply With Quote
  #6  
Old 11-29-2010, 07:05 PM
The Rookie's Avatar
The Rookie The Rookie is offline
MFCA MEMBER
 
Join Date: Mar 2008
Location: Houston
Posts: 1,298
Default

Here is what I had to do in the last game I played.

I threw a pass but was not sure it hit the man or miss the man. It was very close and I could not make a call 100% so I rowed the dice and let the dice decide the outcome. This is in Solatire.
Reply With Quote
  #7  
Old 11-29-2010, 10:29 PM
canadatabletopgames's Avatar
canadatabletopgames canadatabletopgames is offline
MFCA MEMBER
 
Join Date: Sep 2007
Location: Montreal, Canada
Posts: 1,009
Smile why not?

Really like the idea about rlooing the dices to challenge a fumble or an interception. Can't imagine other things however.


Benster from north of the border
__________________
Ben Racette
Montreal, QC, Canada
Reply With Quote
  #8  
Old 11-29-2010, 11:55 PM
RooMorgans's Avatar
RooMorgans RooMorgans is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Baltimore County, MD
Posts: 1,136
Default

Quote:
Originally Posted by The Rookie View Post
Here is what I had to do in the last game I played.

I threw a pass but was not sure it hit the man or miss the man. It was very close and I could not make a call 100% so I rowed the dice and let the dice decide the outcome. This is in Solatire.
I've had a couple instances where I've thrown a pass and first instinct was, it was complete, and move on, but then there is some doubt after that. I'd use the challenge rule in such instances, probably give each team 2 challenges, with removal of a time out as the penalty for being wrong.

Ed
__________________
GO PITT!!!
Reply With Quote
  #9  
Old 12-01-2010, 08:07 PM
dogwood30's Avatar
dogwood30 dogwood30 is offline
MFCA MEMBER
 
Join Date: Mar 2009
Location: Boonton NJ
Posts: 371
Default Challenges

I had a play today on the goal line. I had a play where the runner appeared to score but with players all around them I could not tell if he was in or not. When I cleared away the players the runner was barely in so I ruled it a TD. I could not determine if he really got in before contact or maybe he , the defender and the goal line all met at once so I called a challenge. A simple roll of the dice did it. Evens play stood. Odds play overturned. An even number came up and the call stood. In solitaire play you really have to be fair for both sides and the challenge rule is really good to determine outcomes of big plays when you are not 100% sure.
Reply With Quote
  #10  
Old 12-09-2010, 01:34 AM
allftbl allftbl is offline
MFCA MEMBER
 
Join Date: Feb 2010
Location: Boerne,Texas
Posts: 175
Post Thanks for the input.....

....I'll definately be adding one type of red flagging into my play.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -4. The time now is 12:32 AM.

Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.