#1
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Solitare Coaches, please help
I will be starting my College Solitare league in a couple weeks, then after, I will have a base draft for everyone in the MFCA, I will pull 20 names out of a hat to determain who picks 1st and so on, there will be 20 draft picks.
My question is, how can I take myself out of the game and leave it up to the bases as much as possible, each game will be 1 hour for sure, can you guys give me some different ways to play this so I can choose, I know I will be using the sticks for passing, what are some ways to pick plays for offense and defense ? P.S. This 1st season will be played with 6 teams, eveybody plays everybody once, it will be a 5 game season, next season I will add more teams, I need some suggestions on different ways to play this guys, please email me some rules to the way you play so I can pick from them, thanks. Norbert Revels
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#2
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1 more question
Should I pull the top 20 picks, or let the coaches pick who they want ?
Norbert Revels
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#3
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Numbering System
What’s up Norbert,
Create a series of plays that include running and passing the ball. Do the same for defense. Set a number for each play. Put the numbers in a box or a bag that you cannot see through or in. Do one for defense and one for offense. Pull a number from the box. That number will determine what play you will use. If you don’t want to pull numbers, use dice or number flash cards. Maurice, The Electric Coach
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#4
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Maurice
Excellent idea, I can design 6 plays for offense and 6 for defense, roll 1 dice once for each and go for it, simple and fast , thanks Maurice, I think I will have 3 run and 3 pass plays for offense, and the defense will be pretty simple also, thanks my man.
Norbert
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#5
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Play-Action
Nor-bear: When it comes to solitaire rules, I have two approaches. First, use the rule-set of an up coming MF event in a short solitaire season just to acclimate to the rules and to see what is possible with my team. Second, when just playing to relax and to keep the game in the hands of the players and bases I like to use the sticks on pass plays and I like to use play action on every offensive play. In other words I do not call run or pass before the snap but rather after the first stop. After the first snap I survey the field to see what is available, if there is a convenient hand-off/pitch within two base lengths of the QB that may be my play. If there is shovel pass within the constraints of the rules or longer pass using sticks that may be the play call. Obviously, the longer you have the board on determines the types of options available to you. There is only one board stop and this is where you make your decision to pass, run, QB keeper etc. On defense I use a standard D suitable for stopping ether the run or the pass. This method works for me and keeps the results in the hands of the players. Enjoy. Ray F.
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#6
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Good one Ray
Thank you so much, that sounds good also, this is what I need, different ways to play this, thanks guys.
Norbert
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#7
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Mix the bases up so you don't know which base is which. Then pick randomly for each team. Tweak if needed. Just have basic formations. That way you stay consistent. the more simple you make it, the more consistet and fair you will be.
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#8
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Quote:
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#9
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I have been using the same system as Electric Coach and it is working well for me. I recommend it also.
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#10
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The Action Box
I charted Madden's Playbook a long time ago and use that even today. I use my LAEFL Action Box which has 2D20 (different colors) in one compartment; 2D6 (different colors) in another and a single D6 in the last.
The 2D20 determine the Offensive Formation and the Defensive Play. The single D6 determines the strength of the O-formation: left (odd) or right (even). For O, I use 20 different formations with 20 different plays each, most plays are the same just different formations. Defense, however, is based on the Offensive "package" i.e. they don't play a 4-3 if the Offense is in a 5WR!?! And I set the D in their play, rerolling if the play doesn't match the Down and Distance i.e. 3rd and 1, I'm not running a "Prevent!?!" Same for Offense, I'm not running Goalline if it's 1st and 10 from my own 20!?! After Defense is "set", I'll reroll for the Offensive Play and run it just like it's drawn up. Not only does this keep both sides fair, but it allows me to see what REAL LIFE plays work in miniature! |
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