#11
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Examples
Quote:
Last edited by volcanohead : 09-06-2010 at 08:40 PM. |
#12
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Quote:
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#13
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Reposting of charts
To clean things up these are the final charts.
Normal -----------1--------2--------3--------4--------5--------6 +10yd---(2,0)-----(2,0)----(3,0)-----(3,0)----(4,0)-----(4,0)----+10yd +9yd----(2,0)-----(3,0)----(3,0)-----(4,0)----(4,0)-----(5,0)----+9yd +8yd----(3,0)-----(3,0)----(4,0)-----(4,0)----(5,0)-----(6,0)----+8yd +7yd----(3,0)-----(4,0)----(4,0)-----(5,0)----(6,0)-----(7,1)----+7yd +6yd----(4,0)-----(4,0)----(5,0)-----(6,0)----(7,1)-----(8,2)----+6yd +5yd----(4,0)-----(5,0)----(6,0)-----(7,1)----(8,2)-----(9,2)----+5yd +4yd----(5,0)-----(6,0)----(7,1)-----(8,2)----(9,2)-----(10,3)---+4yd +3yd----(6,0)----(7,1)-----(8,2)-----(9,2)----(10,3)----(11,3)---+3yd +2yd----(7,1)----(8,2)-----(9,2)----(10,3)----(11,3)----(12,4)---+2yd +1yd----(8,2)----(9,2)----(10,3)----(11,3)----(12,4)----(13,4)---+1yd Even----(9,2)----(10,3)---(11,3)----(12,4)----(13,4)----(14,5)----Even -1yd----(10,3)---(11,3)---(12,4)----(13,4)----(14,5)----(15,5)---(-)1yd For bullet passes, the offense uses the next passing stick down from the normal measurement and this chart. (For example, if the measurement is normally for a 8-yard passing stick, the offense uses a 5-yd stick.) Bullet -----------1--------2--------3--------4--------5 +10yd----(3,0)----(4,0)---- (4,0)---- (5,0)---- (6,0)---- +10yd +9yd---- (4,0)---- (4,0)---- (5,0)---- (6,0)---- (7,1)---- +9yd +8yd---- (4,0)----(5,0)---- (6,0)---- (7,1)---- (8,2)---- +8yd +7yd---- (5,0)---- (6,0)---- (7,1)---- (8,2)---- (9,2)---- +7yd +6yd---- (6,0)---- (7,1)---- (8,2)---- (9,2)---- (10,3)---+6yd +5yd---- (7,1)---- (8,2)---- (9,2)---- (10,3)---(11,3)----+5yd +4yd---- (8,2)---- (9,2)---- (10,3)---(11,3)---(12,4)----+4yd +3yd---- (9,2)----(10,3)---(11,3)----(12,4)----(13,4)----+3yd +2yd---- (10,3)---(11,3)---(12,4)----(13,4)----(14,5)----+2yd +1yd---- (11,3)---(12,4)---(13,4)----(14,5)----(15,5)----+1yd Even---- (12,4)---(13,4)---(14,5)----(15,5)----(16,6)----Even -1yd---- (13,4)---(14,5)---(15,5)----(16,6)----(17,6)---(-)1yd Last edited by volcanohead : 09-06-2010 at 11:30 AM. |
#14
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This is based off of Jason Hanson's career FG stats. The number shown is the minimum roll needed on the 20-sided die for a field goal to be good.
Line of scrimmage---Minimum number needed `````1-12``````````````Automatic `````13-20`````````````````2 `````21-23`````````````````3 `````24-25`````````````````4 `````26-27`````````````````5 `````28-29`````````````````6 `````30-31`````````````````7 ``````32```````````````````8 ``````33```````````````````9 ``````34``````````````````10 ``````35``````````````````11 ``````36``````````````````12 ``````37``````````````````13 ``````38``````````````````14 ``````39``````````````````15 ``````40``````````````````16 ``````41``````````````````17 ``````42``````````````````18 ``````43``````````````````19 ``````44``````````````````20 Last edited by volcanohead : 09-06-2010 at 08:32 PM. |
#15
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bump
in case you missed it phillyfanatic
Last edited by volcanohead : 09-15-2010 at 08:04 PM. |
#16
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I have also been thinking about something like this, but in a different way, for my upcoming college and pro solitaire leagues.
Let's take 2 d6, one red, one white. Those familiar with APBA games will be familiar with this, they are read as Red-#, White-#, so as to create 36 possibilities (11-16, 21-26, 31-36, 41-46, 51-56, 61-66). Not coincidentally, 36 pass attempts is a good number per team per game, for an uncomplicated average. Now, I don't use stick passing at all in solitaire. I throw all passes. That would lead to astronomical completion %'s, however, for all QBs in the league without some modification. And there'd almost never be interceptions (I've thrown 4 in face-to-face league play in 9 seasons). So, in incorporating dice into my solo league, I've decided that I'm going to try the following. Before all passes (I'm not worried about the distance of the pass), I roll the two dice: R - W: Result 1 - 1: Interception. Defender nearest intended receiver intercepts, returns if not engaged. 2 - 1: Incomplete. 2 - 2: Incomplete. 3 - 1: Incomplete. 1 - 2: Incomplete. 1 - 3: Incomplete. 5 - 6: Incomplete. 6 - 5: Incomplete. 6 - 6: Interception. Defender nearest intended receiver intercepts, and is down there, no return possible. That's 9 of the 36 possible combos. Leaving a 27/36 chance (75%) of actually throwing the pass with the TTQB. But given I hit roughly 80% of the time when physically throwing the pass, that means that roughly 5 of the 27 actual attempts will be incomplete (or intercepted if I really mess up). So, on average, 22/36 passes should be complete, or 61%. For modern day college and even pro football, this is about where I'd like it to be. It will fluctuate from game to game of course, but over a season, I think it's a pretty good level. I then have a system already in place (it may be included in my ECFA Solitaire Rules from many years ago that many of you have), regarding defensive play on the ball based on distance of the pass, etc. I will also use dice rolls after each play to determine penalties, fumbles, injuries (pro only), etc. I guess it's sort of simliar to the idea, but I've never really played under that style, so I'm kind of making it up as I go. Roo
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GO PITT!!! |
#17
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that's am interesting idea, but the purpose of my chart is to level the playing field for when i play against my friends, who are much more casual (don't own a board, etc.) This and multi-stop help it to be a more strategic, balanced game.
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#18
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Passing
In my youth, none of my friends could make the TTQB work. After a school class on dice rolls and fractions and percentages we came up with an idea. On passes we would roll 2 d6 dice and count the total. 2 through 6 was an incompletion. 7 through 12 was a completion. The completion % came out to 55% which was the NFL average. After 1 season we came up with new rules. If you roll a 2 it is an interception, if you roll a 12 it is a touchdown. It sped up game play and it was something we could agree on.
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