#11
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man!!!!!!!!!!!!!!!!!!
i love this type of discussions,don you the man!!!!!!!!!!!!! i know you still have that fire inside you for solitaire.great dicussion dimitri and lindyhopper49.
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#12
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as for the Timing issue mentioned above, I played an uniform number of plays per quarter, but this takes out the whole idea of the 2 minute drill at the end of the 2 halves.
I am not sure quite how to integrate the clock effectively yet, keep the timing realistic with the excessive set up times before each play. |
#13
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I'm still wrestling with the timing issue myself. I started playing 15 plays a
I'm contemplating experimenting with a clock with 2 half hour halves. The clock will run continuously with only 2-3 timeouts per team a half. My only fear is that one team can monopolize the ball for most of the half. Will test it to see how it goes. Quote:
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Follow us on Twitter @MFCA1 and Facebook on Miniature Football Coaches Association Last edited by detroitchild : 10-24-2009 at 09:01 PM. |
#14
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Follow us on Twitter @MFCA1 and Facebook on Miniature Football Coaches Association |
#15
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Quote:
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#16
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CORRECTION:
That's what I was afraid of. I'll test it one day to see how it goes. I may stick to the 12 play a Does anyone else have any ideas? Quote:
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Follow us on Twitter @MFCA1 and Facebook on Miniature Football Coaches Association Last edited by detroitchild : 10-24-2009 at 08:59 PM. Reason: Correction |
#17
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Quote:
Since I will not play in league for now, I can take some beers and pizzas and pass the evening with my brother or friends playing the game instead of watching tv (even if my brother bought a super 42" LCD tv recently) Using a x plays format Timing is interesting too since it should balance the lack of preparing squad timing (since no matter the time we'll take, the number of plays will still the same). Good thing for beginners (especially here, to be honest even if I understand some basics strategies, I barely can't place my team without a little scheme or diagram for now). The only things is how to converte these 3 gaming hours in 4 quarters plays ? And how simulate the 2mins left too. Las thing , in a "normal" play : how do you manage the 40seconds timing ? If you play without referee, I don't see how you can manage it easily (since if one of the coaches is looking the timer, he can't focus on the game) ? And...how to simulate the "clock playing" (= trying to stop the timer, or the contrary) in a plays format ? and the time out ? edit : well...reading again my post, I realize that the timing should 'nt be as easy as I thought if I want to simulate most of the real thing...so I imagine coaches here intentionaly forget some rules or tactics to play easier ? Last edited by the french guy : 10-24-2009 at 06:34 AM. |
#18
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talking timers
i know a lot of guys use a timer that counts down silently at first and the last 10 sec out loud so you dont have to look at it.
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#19
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Talking clocks...
...are what most coaches use. They are easy to manage. Here is one place to order them.
http://www.dynamic-living.com/produc...mer-amp-clock/
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#20
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thanks ! I 'll check that to see if i can find a french version here
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