#11
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So...my UNO idea was not so bad after all
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#12
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PLAYBOOK PLAYBOOK PLAYBOOK
coaches,
This is where an extensive passing playbook should be in your arsenol. You as the qb called the play in the huddle so you should know exactly what route your receivers are running. They are not just runing around aimlessly trying to get open. 1)out routes 2)comeback routes (to help qb 3)post route 4)fly The route should be in your playbook and in your head when you cut the field on. An out route you should know the stick will be placed down headed for the sidelines a post route you should know to place the stick down slanting towards the goal post. a comeback route you should know to place the stick down behind the receivers base and turn him aroung headed back towards the qb. ***when cutting the board on that is the begining of any receivers route. ***when you place the stick down anywhere near his base, he is turned to run the final leg of his route with the ball being caught at the end of the route. A STICK OF ANY SIZE IS THE FINAL STRETCH OF ANY ROUTE. ***If you had a post route in mind at the snap, you know to place the stick down headed towards the goal post. But what if a team is in a cover 2 or 3 with safties right in the path of the post route. YOU KNOW NOT TO PUT THAT STICK DOWN. you must quickly determine a second option. 2 seconds is not a long time if you know your playbook and routes. On an out route you automatically place the stick on the side of the base headed towards the side line. it should be 1)board stops place stick down for the throw ***The stick is the qb telling the receiver, im going to throw the ball to an area which is at the end of the stick. you make your cut and go and get it. Just like timing patterns MANTARAYDRE
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IF YOU PASS WITH STICKS, YOU INCREASE THE LEVEL OF PICKS. |
#13
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Bump
I bump the topic to add some infos for beginners, to explain the version of MF passing play we use :
Passing call : the board is turned ON, plays develops, then when the offense player choose to switch off the board he has to say IMMEDIATLY the receiver number, name, or show the figure. If the the offense player takes more than 1-2seconds (the defense can count the 2 seconds clearly, or use a timer) to make his decision, it's considered as an incomplete pass. OPTIONAL : If the defense player 's got a figure in position of trying a sack on QB, he can switch on the board 1second to try to sack the QB. PASSING ATTEMPT : When we use passing simulation, we use Buzzball rules, but we don't allow the receiver to pivot or angle. THe offense player can place the stick where he want on a 180° angle from the receiver front of base, BUT can't pivot or the receiver. Once the ball marker is placed, the board is turned on. If the pass is completed, the board is turned on again, and once again the receiver is not allowed to angle or turn. It's the current rules we use here. It's pretty fun and add some cool features, especially the QB pressure on the passing call. Since the offense player has to decide immediatly the receiver on board switch OFF, he has to watch 1) the receivers, open or not 2) avoid sack and blitzers 3) choose the wise moment to switch off the board. We believe it adds a nice simulated pressure on the QB, making the passing play harder (combinated to the non pivot passing simulation). The result is games with a good amount of running plays, and men to men scrimmages, and not only bomb passes on my big board. My two cents |
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