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  #11  
Old 12-26-2010, 05:11 PM
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It's like armies lists in wargames. You've got for example 1000points to build your army. Buy 5x200points trolls, or 100x10points gobelins.

It make sense in MF too, wich is just another way to play miniatures games. Like any other experimental rule, it's up to you to decide to test and/or use it in your games.
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  #12  
Old 12-26-2010, 09:07 PM
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Default I was thinking

the same thing today. I had to run errands, but my mind was on MF.

I was just thinking about how a points based system for making a team could help add balance among different experienced players. You could even use it to set a handicap if you wanted. When I used to play wargames with my kids I would give them like 1000+ points to my 500 to even it out. It usually worked pretty well. It often made me work harder to overcome the difference. I remember one game where I had 500 pts against two kids, each with 1000. That was crazy, but it was actually fun for all of us.
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  #13  
Old 12-26-2010, 10:17 PM
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i do like the balance of the complete team so you can have a good mix between offense (o-line & receivers) vs defense (linemen & safeties).


Like it a lot ...more than that, you give me an idea for my other custom tabletop sport game. Thanks


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  #14  
Old 12-27-2010, 08:05 AM
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Default I'd be lying if I told...

you I was not having fun in this system.

I am seeing Merlin Olsen put on a clinic at DT! It's rare that interior linemen can be so dominate without much help but the Fearsome Foursome are putting on a show.

The Rams are thin on the back end but the front end is playing huge. In the CWD method, the Panthers have lost a LB for the season and got their starting DT lost til the 4th quarter. Up to that point, Dickerson had 13 yards on 7 carries. Now, he has about 120 yds on 15 carries (and we are midway thru the 3rd quarter). His biggest runs are coming on a Power I or dive play in the 1 or 3 hole. He just went off tackle for 29 and a score!

You talk about impact on a game. When you lose a DL who weighed 6 grams and go to one that weighs 4 grams against an OL that features Slater, Harrah, Smith and Pankey (each average 6 grams), it can takes it toll on the defense.

I will have to show some clips of Dickerson's runs.

Reg
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  #15  
Old 12-27-2010, 11:34 AM
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Quote:
Originally Posted by Tomkat View Post
Why not just put the figures on bases and let them be what they are? If you want a heavy line, use heavy figures. When will it end? It has gone from 3.2 to 4.0 and now you will have a RB at 7.0?
I think the move was made to 4.0 to allow all of the custom figures into league play .

I like the idea Reg , but as gridironpainter stated . This might be hard to police in a league.
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  #16  
Old 12-27-2010, 02:33 PM
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MFCA How about?

Minimums and maximums with the distribution being somewhere in between.

Say a minimum of 4.0 with a maximum of 6.5 based on position?

Just thinking here it could work if you were to allow a certain amount over between halfbacks and fullbacks, singlebacks, linemen to linebackers etc. Then have a certain number of grams to be allowed 1 additional gram to certain positions to create that Suh, Lewis, long, Jacobs, etc...

Just a thought.
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Old 12-27-2010, 03:11 PM
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Default Sounds fun

That description of how the weight affects the game sounds very interesting and fun. I can imagine that it gives the feel of the seriousness of an injury to loose the weighted player.

I had a thought on how it could work to allow more fair weight distribution. Perhaps the average could be only for each position or group, so for every figure that exceeds that average one is under for the same amount at that position only. So an offensive line would have the total weight with a certain number of backups, and that would encourage a more legitimate distribution, as no one would take the chance of having a very light lineman.

Reg-I don't mean to hijack your thread, I am just really excited about the way it can work in your style of play, and the description you gave confirms that.
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  #18  
Old 12-27-2010, 04:13 PM
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Default No, these are all great arguments and...

ways to work one's CWD concept. Ken Allen hit on something I had thought about doing to give linemen a certain weight standard, and then backers, RBs, etc. I think this would be something that could be implemented in a solitaire or competitive league that you may start.

Gridironpainter, no need to think in terms of hijacking. If it something relevant to the topic that I can learn from, rest assured, I am all ears. These are intriguing ways to play under the
CWD methods.

I have employed the "superstar" method in that I want to create a team in my own image. If I want to have that great O-line, where they way 10 grams each, trust me, it may bite me in some other area. This gives you the chance to build a squad in your own image. If you hate to pass, you may want to make an Offense that is capable of running for 2,000 yards in a 16 game season. You would have to determine what you are willing to give up to create this great running game.

Do you give up some weight in the LB area? Do you make your WRs lightweight where a cover corner would totally destroy him on most plays? Or do you make your team more geared towards the pass with receivers such as a Lynn Swann and Stallworth weighing 7.0 grams apiece? Would you take a little something from your O-line to give to these guys to make sure on a 3rd and 6, one of these guys will get open!

The only thing about this (and this is where it gets fun) is that if one of your star players get SERIOUSLY injured, for 5-12 weeks, and he's weighing in at 7 grams, and you have to put a scrub in there, now you really have to coach that light weight receiver up!

But this is all in the fun of the concept that is making my time playing so much fun. Like I said, this is just another method I am finding both enjoyable and intriguing and if I have a league, it would definitely go this route. It's just too much fun to see a coach have to take a starter out late in the game when he wants to run up the score but know he can not risk an injury to his superstar players!

Reg
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  #19  
Old 12-27-2010, 04:45 PM
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Default simplier technic

let's say your team is 4.0grams based. A squad is 44grams (11x4).

Just allow the coach to spread that weight the way he wants on the squad.
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  #20  
Old 12-27-2010, 04:50 PM
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MFCA Here are some thoughts. . .

Quote:
Originally Posted by Reginald Rutledge View Post
ways to work one's CWD concept. Ken Allen hit on something I had thought about doing to give linemen a certain weight standard, and then backers, RBs, etc. I think this would be something that could be implemented in a solitaire or competitive league that you may start.

Gridironpainter, no need to think in terms of hijacking. If it something relevant to the topic that I can learn from, rest assured, I am all ears. These are intriguing ways to play under the
CWD methods.

I have employed the "superstar" method in that I want to create a team in my own image. If I want to have that great O-line, where they way 10 grams each, trust me, it may bite me in some other area. This gives you the chance to build a squad in your own image. If you hate to pass, you may want to make an Offense that is capable of running for 2,000 yards in a 16 game season. You would have to determine what you are willing to give up to create this great running game.

Do you give up some weight in the LB area? Do you make your WRs lightweight where a cover corner would totally destroy him on most plays? Or do you make your team more geared towards the pass with receivers such as a Lynn Swann and Stallworth weighing 7.0 grams apiece? Would you take a little something from your O-line to give to these guys to make sure on a 3rd and 6, one of these guys will get open!

The only thing about this (and this is where it gets fun) is that if one of your star players get SERIOUSLY injured, for 5-12 weeks, and he's weighing in at 7 grams, and you have to put a scrub in there, now you really have to coach that light weight receiver up!

But this is all in the fun of the concept that is making my time playing so much fun. Like I said, this is just another method I am finding both enjoyable and intriguing and if I have a league, it would definitely go this route. It's just too much fun to see a coach have to take a starter out late in the game when he wants to run up the score but know he can not risk an injury to his superstar players!

Reg
Receiver: For example: Minimum size say 3.5, max 4.5.g. So your roster allots 20 grams for five receivers. That's 4.0 for each receiver. So if you want two big receivers like the Bengals then that is 9 grams. Now what you have left is two 3.5's and one at 4.0. So you have one decent backup, a kick returner, and a Cliff branch type. Not so bad.

You could do the same with the linebackers by Moving the maximum up to 5, min 4.0 grams and the linemen to 6 grams max, 5 grams min.

That way say you are allotted 5 linebackers. Then you would be allowed 25 grams to build a Ray Lewis, Lawrence Taylor, and Hollywood Henderson.

That way your big receiver can handle your smaller linebacker, your large linebacker can take on the smaller linemen, etc.

Just thinking here.
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