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  #11  
Old 07-26-2007, 03:19 PM
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RavennaAl RavennaAl is offline
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Default

I use my Ravenna Al's Miracle Passing, Fumble, Penalty dice. It's quick, easy and cut and dry. No arguments over whether the ball hit someone or not. And as an added benifit, it rewards the defense if they set up in a pass defense by raising the possibility of interceptions. Pass % changes depending on the length of the pass.
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  #12  
Old 07-26-2007, 03:58 PM
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Geno H Geno H is offline
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Default TTQB for me.

The TTQB is like anything else it PRACTICE,PRACTICE,PRACTICE. Are you going to hit 100% NO, Are you going to hit 90% I doubt it. But if you practice enough and achieve 60 to 70% then you are going to be a very lethal opponent. I like the fact that pass placement has kept people into the game.
But the feeling I get when I throw a TD pass with the TTQB that is considered to be the hard way well lets just say it is a great feeling. Now for those of you who are familiar with the NHFL ATTAC passing it is truly the hardest but it has become my favorite form of passing because the feeling one gets when you connect on a TD bomb in this style well it is why I play the game.
This is coming from someone who did not complete 1 pass the entire FIRST SEASON.

Pass placement has a role in our game I think what role it plays is up to the individual Tournament reps.
Geno H
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  #13  
Old 07-26-2007, 04:05 PM
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Default if it works, ............

Al,

I think dice, and spinners, and anything else, .......... I guess, cards and charts, ...............are cool, and I know a lot of our customers, mostly solitaire players use them, and if I played a solitaire league, I may be inclined to use them too, ............however, ..........the reason we don't use them in the Harrisburg BuzzBall leagues and BuzzBall tournaments, is guys want their wins credited to skill, not chance, and and when you introduce dice, spinners, cards ect. you have turned the game we love into a board game, like monopoly, chutes and ladders, etc., and I'm not sayng that totally takes away strategy, or any thing like that, but with the amount of chest thumping, and testosterone competitive animals we are in this hobby, guys want recognition for being the best, have having the greatest skill............I think that is the reason you don't see more of othe dice, spinners, and cards.
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  #14  
Old 07-26-2007, 04:09 PM
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Reginald Rutledge Reginald Rutledge is offline
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Default I think it is two totally different "animals"

I definitely see the need for both! Never question that. Somethings you take from your childhood into adulthood regarding games. I think one of those things was that commercial on television. That's how it hooked millions. That's why we can't hook many today!

No problem with pass simulation. But I want to test my ability to kick and pass against those who do likewise and then I can feel good about him whuppin' my 'behind! I can't feel good going 500 miles and I know that the pressures of whether he was able to utilize his own skill of kicking a FG or hitting a pass when everyone is watching was not on display.

I think it would be fabulous to be able to go under a tent and in one venue, you see guys battling it out using pass simulation determining winners and then you run over to another venue and see a guy actually having to throw a pass in the corner of the endzone with time running out.

Each venue makes for great TV. It's just that you would have to decide which type of drama fits your liking.

I think, believe it or not, we are headed in that direction anyhow. I think the people who would run a coalition championship already play under 4-5 distinctive styles. I always look at it as if you don't won't to play under that style, just come watch and help out if you can.

Reg
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  #15  
Old 07-26-2007, 05:54 PM
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Michigan Joe Michigan Joe is offline
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Default If I'm making the rules...BOTH

I personally like rules that allow BOTH. The reason is it allows all to play and compete, but even more than that it openes up the game to what I see as the benefits of both systems! To me the sticks are the equivalent of lofting a pass out there for the reciever to grab. In contrast the TTQB is a bullet pass. The sticks allow you to go over the top more if the defense plays with wrecklace abandon, but can be very dificult to work underneath patterns. A great TTQB passer is like having Peyton Manning, the benefits of a marksman are obvious.

Here are my personal feelings on the Pros and cons of each passing system...

PASS PLACEMENT- For the pros, I like that with pass placement the DEFENSE GETS TO MAKE A PLAY ON THE BALL. The defender's proximity to the reciever REALLY matters. I like that its about speed more than power on the outside when chasing a live ball. If it were just sticks, I don't like that its either a completion or a pick 90% of the time with a smooth board (maybe we should allow defenders to bump the reciever off line?). For the cons, there is ZERO ASPECT OF QB ACCURACY with sticks. The big reciever is not a factor. Additionally the QB should only be allowed to throw in the direction he is facing (180 degrees passing angle). Lastly, It shouldn't be TOO EASY. I don't think you should be able to orient the reciever in absolutely any direction to free himself from the defenders. In my opinion he should only be able to be turned within the 180 (+/-90) degrees of the direction in which he is facing (similar to the QB passing rule).

TTQB- I like the element of human passing accuracy, the excitement of making the big throw into traffic. I don't like the debate over whether the tiny ball hit the tiny player (why can't he really catch it ). The scale of the TTQB gunslinger is certainly difficult and there seems to be such a huge differential in abilities. How do you defend a deadly passer? One common answer is to knock out the recievers at the LOS with power (and holding) by your corners. Again, I prefer speed on the outside players and making plays downfield (maybe its just the absolute mauling of the recievers at the line that I'm really not fond of). I like the potential of multi-stop on pass plays which could have rules to force the defenders to release the recievers. I'd also like to learn more about different target passing methods where you throw with the TTQB to a passing target and then the players run to the spot. My concern with that would be that it is too time consuming.

Great conversational topic for this hobby and I've enjoyed reading the responses so far. We in the MFCA should definately document the many tournament methods for all to learn.
Joe
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  #16  
Old 07-26-2007, 10:56 PM
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HOOP HOOP is offline
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Cool How does the pass simulation work?

in this thread or perhaps a new one, could one of you guys take the time to explain how the pass simulation works? i saw it once at a BuzzFest so i have some familiarity. it is now becoming more interesting and might want to switch over. Thanks.
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  #17  
Old 07-27-2007, 06:45 AM
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Anthony D Burgess Anthony D Burgess is offline
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Default Making the Game Playable For all

Coaches , this is a realy good post .

I know some don't like the Pass Placement and think that the TTQB is the way it should be done .

It was this line of thinking that caused the game to go into the closet . This part of the game was not playable .

When you hear comments like the QB's line of sight , throwing from the position of the QB . But no one thought of the type of pass . Bullet , and lob , you must understand both .

One could say that TTQB is to EF as Pass Placement is to Miniature Football or MPFL .

The defense on TTQB is hope he misses , while with Pass Placement you MUST play pass defense .The issue is PLAYABILITY !!!!

Michigan Joe is right on target

Now when I did a test with people who did not play in this hobby , I showed them both the TTQB and Pass Placement , and 10 out of 10 picked the Pass Placement .

Don't let your pride get in the way , you may prove you can use the TTQB and lose the game while a smart coach uses both .

The QB has to know what type of pass to throw , and now so do you .

Practice Practice , this also includes Defense .

Something to think about: The Offense controls the switch and will stop the board to avoid a sack or when a receiver gets open , this supports the TTQB . But if the board is not controled by the offense then the skill of the TTQB might not come into play because the defensive rush may get to the QB there for you can't do either TTQB or Pass Placement when you sack the QB.
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Last edited by Anthony D Burgess : 07-28-2007 at 09:46 PM.
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  #18  
Old 07-27-2007, 06:49 AM
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Anthony D Burgess Anthony D Burgess is offline
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Default Think about this

What are the eliment of the passing game ? Time/protection , target , type of defense , and type of pass . The right pass on the right Defense is what you want , but the wrong pass on the right Defense is a INT .
Quote:
Originally Posted by Reginald Rutledge View Post
I definitely see the need for both! Never question that. Somethings you take from your childhood into adulthood regarding games. I think one of those things was that commercial on television. That's how it hooked millions. That's why we can't hook many today!

No problem with pass simulation. But I want to test my ability to kick and pass against those who do likewise and then I can feel good about him whuppin' my 'behind! I can't feel good going 500 miles and I know that the pressures of whether he was able to utilize his own skill of kicking a FG or hitting a pass when everyone is watching was not on display.

I think it would be fabulous to be able to go under a tent and in one venue, you see guys battling it out using pass simulation determining winners and then you run over to another venue and see a guy actually having to throw a pass in the corner of the endzone with time running out.

Each venue makes for great TV. It's just that you would have to decide which type of drama fits your liking.

I think, believe it or not, we are headed in that direction anyhow. I think the people who would run a coalition championship already play under 4-5 distinctive styles. I always look at it as if you don't won't to play under that style, just come watch and help out if you can.

Reg
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