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  #21  
Old 09-04-2008, 04:32 PM
detroitchild's Avatar
detroitchild detroitchild is offline
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I play adjusting the offense first, then the Defense, then call run or pass or option to roll the QB out to pass. The quick snap idea I got from several others but it works in adjusting the running backs to run toward opening holes. You can also adjust your linebackers to fill gaps. I've had some real life like collisions with that style.

Note: I have offensive line gaps at least a half inch (some times an inch) a part. That translates to about a full base width. I also don't allow the d-line to line up in the gaps but I can angle them towards a gap. That way you have some real mano-a-mano battles on the line of scrimmage. Tweaking skills and proper use of the TTC bases come into play. It becomes more of a chess game within the game between the O and D lines. The spacing allows you to shoot a fullback through to take on a linebacker or have a linebacker darn near decapitate a ball carrier.

Real life like in my opinion. Still working on it though.

Quote:
Originally Posted by PRETTYBOY View Post
in your format you have the quick on/off for the snap. Offense adjust first? Then defense? Then offense says run or pass?

OR

quick snap. Defense adjust first. Offense adjust & calls run or pass?

Either way, I like the idea of the quick snap. Very interesting.

I also like the stopage after 10yds on run plays. LAEFL & DFW style.

In the passing game, I really like that attack passing used by the NHFL. Very, very challenging!!!

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Last edited by detroitchild : 09-04-2008 at 04:35 PM.
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  #22  
Old 09-17-2008, 03:40 PM
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HOOP HOOP is offline
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don, i like this your style. gonna go try that.

the quick snap stoppage is so good.
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  #23  
Old 09-30-2008, 01:38 PM
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edvaughn edvaughn is offline
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Default Play action......

the "I" or the offset would work as long as you have rules stating you have to call "run" or "Pass" before the snap. There are leagues that do not have that rule so it's a hard sell - unless your run game has been working well.
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