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Dogwood 30 League Rules-FASTPLAY SYSTEM
Many of you have asked how I have finished 47 Super Bowl Tournaments to this point. I would say the first 25 were played in my youth and with different rules. When I took up the hobby again I made alot of changes to allow for more teams and eventually more expansion. You may not like or agree with what I do but my results are both random and fair. The first thing I do is take my personal liking for a team out of play. I am committed to try and win the game for both of the teams playing. When I do this my playing rules take care of the rest. I actually have to play the part of 2 coaches and a referee and broadcaster for each game and then make sure I keep my records on file.
FASTPLAY SYSTEM- I have developed a very fair and random FastPlay system to get me through my early rounds. There are many variables you could do if you use this system. What you need are 2 dice. One is a 20 sided dice and the other is a 30 sided dice ( can easily be purchased on ebay for a couple of bucks). After you set up your schedule or tournament grid you go to the dice. The 30 sided dice is used first. The visiting team rolls first and the number that appears is how many points they scored in the first half. Then the home team rolls for their score. NOTE: since these dice are numbered 1-20 and 1-30 there is no zero for shutouts. THE SOLUTION- If you roll a #1 on the 30 sided dice for your first half score your team is SHUTOUT for the entire game. Your chances of being shutout is 30-1. Next the visiting team rolls the 20 sided dice for their second half points. Add these points to the first half points to get your final score. The home team does the same. If you roll a #1 on the 20 sided dice for the second half this is also a zero. If the game ends in a tie each team rolls the 20 sided dice and the higher roll wins in overtime. If the game is still tied keep going. The difference of the rolls determines if the team wins by 3 or 6 points in overtime. If the difference is 3 or less they win by a field goal. If the difference is 6 or more they win by a touchdown. This is a totally random system and gives each team a fair chance to advance as far a you use the FastPlay System. Variations- If you rate your teams you may want to give your stronger teams an advantage. You may give your favorite up to 3 points extra so long as they don't roll the #1. Just like a point spread. If you want your teams to have a shot at a dynasty you may want to seed your champion and runner-up team a little higher or give them early round byes. You can also play a full season like this and then just take your playoff teams into the post season. It all depends on how many games you want to actually play on the field. I play this way with 48 teams. When I get down to the final 16 teams that's when I take it to the field. My tournament format is in an earlier post. My rules are very complex and I will give them to you in a future post. The 20 and 30 sided dice and a detailed chart system for every aspect of the game is used. I hope some of you may try the FastPlay System. It's fast, easy and fair. Coach VK......Dogwood 30 Last edited by dogwood30 : 04-15-2010 at 02:08 PM. Reason: UPDATE |
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Fast Play Rules
Thanks, been waiting for this, since my nest Solitaire League will involve 38 teams (original 10 AFL teams, 16 NFL teams of 1969 and the original 12 1974 WFL teams)
At first glance very interesting, will have to print out and read more closely.
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"All right, now, I don't want them to gain *another yard!* * You blitz…all…night!* If they cross the line of scrimmage, I'm gonna take every last one of you out! You make sure they remember, *forever*, the night they played the Titans!" from Remeber the Titans Last edited by eflfanatic : 04-15-2010 at 08:13 PM. Reason: Corrections |
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Nice League
I like the addition of the WFL teams. They had some cool uniforms.
The fastPlay really does work well. Give it a chance. You can always go back. Mike |
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Very interesting. I was wondering how a person could play so many games so quickly. My games take forever.
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West Michigan League of Miniature Football Fantasy football at it's finest! |
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Got a chance to read
I am going to try this out with my AFL teams since this is the teams I already have set up and ready to play. (still got to paint and set up WFL and NFL teams) I plan on playing the 3 leagues as separate leagues at this point and follow their original playoff systems with an AFL / NFL World Championship Super Bowl and a World Bowl WFL Championship Game. May have the Super Bowl Winner play the World Bowl Winner for a "Tudor Classic" Championship of Professional Football.
After reading the fast play system more carefully, I personally prefer actually playing games rather than having games decided by rolling dice or for that matter using dice for any part of the game but it does seem like a good way to involve more teams. Anyway, I am going to try it out and see what happens. Will post results when I have completed my AFL "Trial Season"
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"All right, now, I don't want them to gain *another yard!* * You blitz…all…night!* If they cross the line of scrimmage, I'm gonna take every last one of you out! You make sure they remember, *forever*, the night they played the Titans!" from Remeber the Titans |
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AFL "Trial Season"
Using the Fast Play System, I was able to replay the entire 1969 AFL season schedule (10 teams, 14 game season, total of 70 games) in just 45 minutes.
Here are the season final standings: Eastern Divsion New York Jets 10-4-0 Miami Dolphins 8-5-1 Boston Patriots 7-6-1 Houston Oilers 7-7-0 Buffalo Bills 6-7-1 Western Division Oakland Raiders 8-5-1 Cincinnati Bengals 6-7-1 San Deigo Chargers 6-7-1 Denver Broncos 5-8-1 Kansas City Chiefs 4-9-1 I did allow games to end in a tie since that was the AFL rule in 1969. The AFL playoff format in 1969 was for the second place finishers in each division to play the first place finishers in each division in the first round and the winners to meet in the championship game. I will actually play these games. First game will be the Cincinnati Bengals vs. the San Diego Chargers in a special playoff game to determine the second place finisher in the Western Division. Then the winner of that game will play the New York Jets in one divisional playoff game and the Miami Dolphins will play the Oakland Raiders in the other divisional playoff game with the winners of those two games meeting for the AFL Championship game. I guess I see the fast play system as merely a quick way to determine playoff teams.
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"All right, now, I don't want them to gain *another yard!* * You blitz…all…night!* If they cross the line of scrimmage, I'm gonna take every last one of you out! You make sure they remember, *forever*, the night they played the Titans!" from Remeber the Titans |
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Great Season
I like the old school rule of keeping the ties. When you do play through a whole season you get results just like you got. You will get a team or two who have great records or terrible records but for the most part things will end up pretty close. This creates all kinds of playoff games. Its great that the Jets were your #1 team as they were in 1969.
Great. Thanks for the post. Mike |
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With this or any fast-play system, you can easily manage seasons with large leagues but still pick a "game of the week" to fully play out any specific matchup you want to see.
I also like including tie games in regular season results: puts some interesting english on the standings and playoff matchups. |
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