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-   -   WHY you get more completions With TTQB & PP (http://www.miniaturefootball.com/forum/showthread.php?t=3542)

KTown49er 11-29-2007 04:33 PM

Quote:

Originally Posted by WEIRDWOLF (Post 19272)
I still really like the pasing version that the NHFL uses. You throw the ball to a spinner target, pull the target off the ball sized magnet and then run to the spot of the target which was placed a certain distance from the reciever using sticks. Sounds complicated but its not. Execution of both the pass and the run to the catch proves to be daunting however there are many who have masterd it. I think it combines the best of both worlds, allows for INTs and simulates passing at its utmost. You see alot more of short comebacks instead of straight down the sidelines type passes. In many ways the routes now resemble noticeable pass patterns rather then random meanderings. I still use the random meandering method cause I suck at it. mtmstnks

We have toyed with an idea to expand on this. If you hit the target (make a good pass), you use the smallest stick for the distance required for the WR to cover to get to the ball.

However, if you miss the target (bad pass), you still have a chance to complete the pass but you must use the longer stick for a longer distance to replicate a poorly thrown pass. We figured that some bad passes are made and still completed...so we thought we'd try to accomplish the same idea in the game.

Thoughts?

5-13 Studios 11-29-2007 05:11 PM

Quote:

Originally Posted by KTown49er (Post 19324)
We have toyed with an idea to expand on this. If you hit the target (make a good pass), you use the smallest stick for the distance required for the WR to cover to get to the ball.

However, if you miss the target (bad pass), you still have a chance to complete the pass but you must use the longer stick for a longer distance to replicate a poorly thrown pass. We figured that some bad passes are made and still completed...so we thought we'd try to accomplish the same idea in the game.

Thoughts?

i like that...very interesting....

Kansas Bill 11-29-2007 06:12 PM

Quote:

Originally Posted by KTown49er (Post 19324)
We have toyed with an idea to expand on this. If you hit the target (make a good pass), you use the smallest stick for the distance required for the WR to cover to get to the ball.

However, if you miss the target (bad pass), you still have a chance to complete the pass but you must use the longer stick for a longer distance to replicate a poorly thrown pass. We figured that some bad passes are made and still completed...so we thought we'd try to accomplish the same idea in the game.

Thoughts?

Quote:

Originally Posted by 5-13 Studios (Post 19327)
i like that...very interesting....


I like it as well... Dang Tornado Alley guys.. We may want to revamp the 2007 rules that were revamped from 2006... lol Another reason I like it is... It will keep us practicing with the TTQB...

Kansas Bill 11-29-2007 06:15 PM

Quote:

Originally Posted by Anthony D Burgess (Post 19256)


What should determine if you're an advance coach is the wins and losses not on a tool, or method of passing you use.

Or.. style of ruleset you use...

BigFranco 12-01-2007 01:52 PM

1 Attachment(s)
The NHFL way?... that's the best sytem I have read so far

ppls$

Kansas Bill 12-01-2007 03:42 PM

Quote:

Originally Posted by BigFranco (Post 19459)
The NHFL way?... that's the best sytem I have read so far

ppls$

\

Hey Big Franco..
I received your PM.. replied..

But you need to delete some messages.. your PM folder is full...

Take Care Man

Anthony D Burgess 12-02-2007 11:43 AM

?
 
Quote:

Originally Posted by Kansas Bill (Post 19336)
Or.. style of ruleset you use...

Styles of play are like cultures.

Take for example when you greet someone, in America you shake hands, in Japan you bow, the Italians kiss on the cheek.

Each are subject to that cultuer in that type of environment.


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