Quote:
Originally Posted by Megawattz
This has been interesting, following this discussion its important for one reason, level playing field. The whole weight debate is about leveling the playing field no matter what u play with. 3.3 is usually associated with stock products while 4.0 which has always been associated with ff.net & customizer friendly weight class. Obviously if 3.3 was chosen that would slow the boom of newbies creating there own teams, which is essential considering the growing costs of custom work, also stunting creativity, by dictating weight that cant be met customizing, goodby green stuff to heavy. 4.0 seems to me to be the best, because it allows stock teams that are light to compete with the heaviest custom teams not exceeding 4.0, by means stated here, I bet I never chop my stands again to play in a torny. The real importance of clarifing this is that U no longer have to build a new team every time U travel, of course your local leagues can continue as is, but when U travel U know your team is legal. I think that would also promote participation because now your league team is your travel team imagine that. 
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I love this idea. Right now making a team for Dixie 4.1 , Beltsville Bash, 3.3 , CBSMF 4.0 BAMA BLAST, UNLIMITED FOR LINEMEN. So my work is heavy keeping buying figures to make weight for different leagues or tournament.