View Single Post
  #7  
Old 11-17-2008, 11:19 AM
MplsTom's Avatar
MplsTom MplsTom is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Minnesota
Posts: 560
Default The vessel

EF is a fun game...it has the ability to challenge the mind and stimulate the creative juices.

I do take a bit of an offense to the logic that we have to evolve EF to account for "combination routes", etc.

To those of you that take that viewpoint, I'll ask you, "OK, how do you account for players jumping and diving?" Simple answer, no matter what you do, those types of things won't be accounted for.

As a vessel, EF can be played, strategized, and at some point there is some diminishing returns when you try to jam too much into this game. There are some interesting twists (dice, multi-stops, etc) that certainly can be done...but should we try to jam too much into this soda can?

Our kids would say that Madden and the other games account for those things much better and one can get creative with play design, combination routes, skill levels, customization, etc. One can jump, leap, dive, twist, spin, etc. They can play their friend who is in Pennsylvania in a live game, trash talk on the headset, and do this all in real-time.

I play EF competitively and enjoy seeing some of the twists and turns. But to turn this thought into much more of a "guys that don't play the way that we play just haven't evolved" is doing a bit of a disservice.

I too want the defender to make a play on the ball and favor some sort of pass simulation or ATTAC method for that reason (I'm a good passer so it isn't out of any sort of competitive advantage/disadvantage)...but because I haven't adopted some of the other things doesn't mean that I haven't evolved...it's simply that I choose a different vessel for my football gaming that would require some of the things that EF can't easily do.