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#1
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![]() EF is a fun game...it has the ability to challenge the mind and stimulate the creative juices.
I do take a bit of an offense to the logic that we have to evolve EF to account for "combination routes", etc. To those of you that take that viewpoint, I'll ask you, "OK, how do you account for players jumping and diving?" Simple answer, no matter what you do, those types of things won't be accounted for. As a vessel, EF can be played, strategized, and at some point there is some diminishing returns when you try to jam too much into this game. There are some interesting twists (dice, multi-stops, etc) that certainly can be done...but should we try to jam too much into this soda can? Our kids would say that Madden and the other games account for those things much better and one can get creative with play design, combination routes, skill levels, customization, etc. One can jump, leap, dive, twist, spin, etc. They can play their friend who is in Pennsylvania in a live game, trash talk on the headset, and do this all in real-time. I play EF competitively and enjoy seeing some of the twists and turns. But to turn this thought into much more of a "guys that don't play the way that we play just haven't evolved" is doing a bit of a disservice. I too want the defender to make a play on the ball and favor some sort of pass simulation or ATTAC method for that reason (I'm a good passer so it isn't out of any sort of competitive advantage/disadvantage)...but because I haven't adopted some of the other things doesn't mean that I haven't evolved...it's simply that I choose a different vessel for my football gaming that would require some of the things that EF can't easily do. |
#2
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![]() Can't we all just be happy that we have this hobby - in it's many forms.
I personally am enjoying the time with the guys and now with my son playing in a league with me - it is great! |
#3
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![]() Quote:
Thanks Tom! I am right there with ya. The rules that many coaches choose to play under does not equate to thier advancement or knowledge of the game. Period end of story. Geno H |
#4
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![]() Just so things are not misread.
In terms of advancement, i am reffering to the over all look. 1) the fields are much more detailed and realistic looking. Have you seen weirdwolf's chief's field ? wow ! 2) the figures are a trillion times advanced. The customs are incredible and look exactly the ther pro player. I visited the apinting contest table at the MFCA convention and the figures were something wrth gold (NO MORE DOTS ON THE HELMETS) 3) THEE MFCA itself. We now have a association. what i am saying is we have advanced to mimic the NFL. My question is Why is it that many coaches don't wan't to play the way they view it on T.V. PLEASE NO ONE TAKE THIS THE WRONG WAY !!!!!!!!!!!!!
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#5
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![]() I love to hear about all the various styles of play and suggestions to improve or add some new flavor to leagues.my guess is this is what helps to keep the hobby alive and thriving.New twists keep the game from getting stale.In our league we use passing sticks for a minimum of one half and then have the option to use the TTQB in the other.Passing sticks help the newbie to be competitive in league play so defenses don't just crowd the running game if they can't throw.Also,it allows the defense to make a play and even possibly take it too the house!!! in addition to this is our rule concerning a designated fumble guy on Defense and Offense who can make a play and be a game changer.I know we are in a new league but some of these situations have already made a big impact on the outcomes of some games.
raiderhp
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#6
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![]() I do not have much experience as an ef player. But I enjoy games. Formula one games, dice baseball games, table hockey games, axis and allies, diploma cy etc. I really love playing and usually I try to make the rules reflect the reality.
But above all, what is the most important, to me and my playing friend's, is that we agree on a set of rules and that we have a great time playing with these rules. We played an extensive week end of ef football. We already have adapt some rules to reflect the reality of pro football, especially regarding the kicking game. At the same time we use the buzzball passing stick and to us this is great and we are having fun doing it. These rules are our rules and we enjoy playing according to them. I do not wish the they become everybody's rules. I love playing ef and I love it beacause I have fun playing it. |
#7
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![]() Why is it that many coaches don't wan't to play the way they view it on T.V.
No offense at all on your post...this is good dialogue. Basically I want this game to resemble "football" but it does not need to mimic it. The more stops you allow, the more a flow of a play gets lost. To me there is something pretty cool about a well designed play where the hole gets opened or the receiver gets open all off one switch or one stop. Do I want to force more into it than one stop can offer? I have no problem if anyone answers yes to that...for my preference it is no. If it were my only option, maybe. But here, the bevy of "games" have evolved. Video games allow for those types of things in one continuous flow. I can design plays, customize, create a route or a play, and do a lot of things real-time. So the point of my post is that EF does have some limitations that the real game does not and EF also has some limitations that video games do not. It still resembles football, has definite strategy at play, and has a flow to it. Is a vibrating board with bases that are not set to go in multiple directions the best vehicle to go beyond a certain level of stops/flow? My point is simply that there is likely some diminishing returns that you give up to try to achieve it on this surface. Doesn't mean we don't like football or understand its intricacies. |
#8
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![]() This one is old come on most coaches like the snp because it gives a level of fun and skill though its pretty easy, because u stop the game and throw and a statiionary player its a way of phyically being a part of the action on the field.When I was a kid what atracted me to the game was a tv commerical of efl kicking a field goal!!The type of action that Ant has found is neat in its own right in fact I use the turning of players after the catch is from some of his rules!!I think the game is always open for design of what want to achieve!!
Last edited by jimmie : 11-17-2008 at 04:55 PM. |
#9
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![]() Quote:
Jimmie you can also be apart of the game through thinking, reacting, adjusting, making football decisions, not just by use of the ttqb. Wouldn't you agree? Hope this question is not to hard for you to answer ![]()
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Ethics, Morals, Integrity, with out it you have nothing. Pray, Eat, Sleep Football. WWW.MPFLFOOTBALL.COM ![]() ![]() ![]() ![]() Last edited by Anthony D Burgess : 11-18-2008 at 10:43 AM. |
#10
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![]() Try this, I think it will bring you alot closer to reality than you speak of. In the Bluegrass Electric Football League, we use both the passing sticks and the TTQB. First, the receiver must run to the magnet. At the same time, the defender covering him and any defenders on magnets (up to 2), are also going for the magnet. This gets your "hang-time" for the ball in flight and gives the defenders a chance to intercept, or close in. If the receiver hits the magnet, a passing target is used and the coach needs to use the TTQB to complete the pass. If a defender hits the magnet first, the defensive coach must use the TTQB to hit the target and complete the interception. If the receiver hits the magnet, but then the coach hits a defender with the TTQB, it's an interception. Once a completion is made, all unengaged players not adjusted before, (the receiver and 3 defenders), are now adjusted for the completion of the play. Sometimes you have an open lane to throw through, sometimes you have to arch your pass, sometimes the receiver is so covered you throw it away. Try it, tell me what ya think.
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