I use dice rolls to call plays. I have 24 plays for offense. 12 run and 12 pass. What I do is roll two dice for offense. One is 12 sided one is four sided.
On the four sided, 1-2 is a run. 3-4 is a pass. I have two offense play sheets. One for run, one for pass. On each sheet there are twelve plays numbered 1-12. The 12 sided die picks the play from 1-12 from the run or pass play sheet depending on the roll of the 4 sided die.
For defense I roll a 4 sided die and and a 6 sided die. the four sided die calls the coverage. The four coverages are a) Man/cover 2; b) Cover 3/ zone; 3) Man; c) blitz/man; and d)zone blitz
The six sided die calls the defensive formation; 3-4, 4-3, 4-4, 5-2, nickel, and dime. As the coach I reserve the right to overrule a dice roll if it makes no sense given the situation. For instance, if it's 3rd and 4 or more and the offense rolls a run play up the gut. In that case I will allow the offense to "check off" to a pass. For instance, instead of picking run play no.3, I will pick pass play no.3.
I do the same for defense. I won't run a dime on the goaline if the offense comes out with 2 tight ends.
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"On the electric gridiron, the men aren't just separated from the boys... the boys become men and back again!" -Coach Iron Eagle (December 2008)
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