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Old 02-09-2011, 12:30 AM
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Drk Drk is offline
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Join Date: Nov 2010
Location: Northern Minnesota
Posts: 224
Default Time is a huge factor......

.....see my latest league update: http://www.miniaturefootball.com/for...ad.php?t=20768

Can I hijak a hijacked post here?

I have a software program, for my highschool teams real games, that I also use to track all my MF game stats including time. Some of the reports it will generate can also be seen on the above post.

I use 8:00 minute quarters. Plays on which the clock in a real game would keep running expire one minute. Plays on which the clock in a real game would stop running expire 30 seconds. Each team gets three timeouts per half. A time out cuts 20 seconds off the amount of time that would otherwise expire.

I just looked back and my last three games have had 57, 53, and 45 plays. This is a much smaller number of plays than you guys are getting but my stats are comparable.

It still takes me probably four hours though to play a game. Entering stats every snap, taking a few pictures, and having to stop more than I'd like to slow it down though.

To bring it back to the topic which originally hijaked this thread......I wonder how much passing charts would help?
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