![]() |
![]() |
|
#1
|
||||
|
||||
![]() I like this. After 30 plus years of kicking field goals anextra points with a good football and kicker its hard to miss in solitaire. Using dice would be fun.
Where would I find 10 sided dice. I use the fumble rule that if your tackled by two defense players at same fumble. Roll two six sided dice even goes off odd to defense ball down at that point. In 80 plays game I usually get two a game. I don't know if I want to add fumblewith dice yet working on that. I will start Field Goals and PATs because more are missed in real life that in the WCFA. My league is more run. I do use the passing sticks. That way I can't play favorites. I also looking at adding penalties besides holding and pass interference. So reg chart will be added also. I want to keep the game fun. But i will be willing to try. |
#2
|
||||
|
||||
![]() .......if for no other reason than to save time by getting away from the TTQB, but for now I just like using it and I have no pressure to finish anything by a certain time so...........
I do use dice for play calling though and may have to go to a larger die there as well. Since my teams mimic real highschool teams the playbooks very from 12 plays to as many as 30+. That's just the offense which is still growing and I have started developing defensive play calling with dice as well. So, some teams use as many as four of five dice to call a play. Two problems with this. As more plays are developed it decreases the odds greatly of certain plays being called, but what is more frustrating to me is that without developing a large number of different charts it does not allow for game situation play calling and in game adjustments; at least not without me staying impartial. I have the plays listed based on four different down and distance senarios and am happy with how that is working so far. But, in my current game, one team's line is just dominating the oher side. The other side needs to change up it's play calling which would require me to stop and realign the plays based on the likely results of the dice. I'm not sure how to deal with that one yet. Right now I have one 'choice' option as a play call that allows me to choose the play they will run. Other than that it's completely random based the probablility of the dice roll which I have aligned with that team's tendancies in real life. Thoughts?
__________________
Drk Mustang Football |
#3
|
||||
|
||||
![]() I am home sick today so I decided to do some homework on these charts. I have used my charts for years updating them and changing them when I think of smething.
Length of game- I have that Miggle electric scoreboard so I play 15:00 quarters. The clock stops for: Change of possession- kickoffs, punts and turnovers Any scoring play. Penalties. Incomplete passes and runs out of bounds only inside of 2 mionutes in the first half and the final 5 minutes of the game. I also stop the clock briefly after a completion or interception to align the the defenders toward the ball carrier. It takes a little over 2 hours 15 minutes to play a standard game without keeping stats after every play. Keeping the stats adds about a half an hour more. That is still around 3 hours a game. I went back to my last 3 Super Bowls where I did write down the result of every play. The number of plays per game were 70, 74 and 82 plays. I played 2 games today using the new pass charts.As for the new passing chart I roll 2 standard 6 sided dice with the dots before I throw the 10 siders. If no doubles came up I proceded to roll the 2 10 sided dice and tok the number to the coorisponding pass chart. In the two games the double ones came up 4 times. Double 2s- 0 Double 3s- 1 Double 4s- 2 Double 5s-1 and the biggie the double 6s forthe intangible chart came up once in each game. Results were a bad exchange fumble with return and the other was an incomplete pass. I am going to continue to use this system tweaking it a little bit as I go along and I will pass along the results. Mike V. |
#4
|
||||
|
||||
![]() Check locally for a specialty gaming store. They will likely carry board games, D&D, warhammer, magic the gathering cards. (most likely place) Or you can always get some off of ebay.
that is where you will find 10 siders. and no they are not expensive. Quote:
|
#5
|
||||
|
||||
![]() I like these ideas keep it up.
|
#6
|
||||
|
||||
![]() I haven't played solitaire since the 80's but the charts would seem like the way to go.
You guys actually did research as well to come up with more realistic numbers. I'm just thinking out loud here, and maybe this would be too anal (can I say that ![]() ![]() I'm a TTQB all the way, but I always like seeing other techniques. I think that attak passing system is awesome as well!!! ![]() ![]() ![]() the F.O.T.H. is Nat'l
__________________
Promoting the Hobby/Sport the only way I know how. |
#7
|
||||
|
||||
![]() The most in depth way you could do it is average out the QB accuracy rating vs the defenses pass defense rating...
Say Peyton Manning has a 66% completion rate, and he is playing the Bills who give up a 62% completion rate then you would set his midrange completion chance at 01-64 (the average of the two numbers) and then adjust by 20 for longer or shorter passes as they discussed. Wouldn't be tough if you looked up the numbers, I don't think. That's how I would do it anyways. ![]() Quote:
|
#8
|
||||
|
||||
![]() With some one like a Manning it wouldn't be hard, just time consuming, to get his numbers vs. each team. He's played every body multiple times, especially inter division/conference opponents.
__________________
Drk Mustang Football |
#9
|
||||
|
||||
![]() Ya I wouldn't bother getting a QB's numbers vs each team. just a season average and then the defenses season average.
|
![]() |
Thread Tools | |
Display Modes | |
|
|