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View Poll Results: Which should be the "official" weight limit for miniature football?
3.3 grams 16 25.00%
4.0 grams 48 75.00%
Voters: 64. You may not vote on this poll

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  #1  
Old 02-19-2010, 03:42 PM
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I thought that the classes were pretty much already established. There's the 3.3 and under, the 4.0 and the unlimited. Most of the discussions in the past seem to go between 3.3 and 4.0. As has already been discussed, what about the new guys? They are confused, because there are several choices. Why can't we, the MFCA, the most experienced group of people in this hobby, come to a compromise and once and for all make an official 'weight limit' that everyone can agree is considered the 'official' weight to play at? The other classes will still be there, and everyone will still be free to play at whatever weight they want. There's been talk about it, but no solution. So, I say let's vote and let the majority rule. We'll make whatever weight wins the 'official' weight limit, and the others will be simply that, other weight limits?
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Old 02-19-2010, 03:53 PM
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Its not one weight pitted against another!!!!!!!!!!!!!!!!!!!!!!!!

No vote here either.

Its setting standards for our hobby that I am interested in.


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Old 02-19-2010, 04:03 PM
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Quote:
No vote coming from me on this one. I don't think the poll answers the discussion that we were having. It's not about making one or the other the official weight.

Its about what classes should there be.

I thought the same seeing the poll. Choosing one weight will subjectivly means "the right weight against the wrong weights" in my way of thinking.
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Old 02-19-2010, 04:14 PM
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I can understand sort of where you are coming from, Geno, but how can we set standards for the hobby when some guys are playing at 3.3 , some at 4.0 and others with no limits at all? How can you define a standard without a compromise from everyone?

This isn't about pitting 3.3 vs 4.0 and which is better. This is about do we say that 3.3 is the standard weight limit, and 4.0 is considered the heavyweight limit, or do we consider 4.0 the standard and call the 3.3 the lightweight (or maybe 'classic') limit? We need some sort of standardization in this hobby. I mean, we all agree that a football field is 100 yards long from goal to goal, that you have to gain 10 yards for a first down, that a field goal is worth 3 points, etc. Those are standards set in the rules of playing the game. We more or less all agree that the regular Miggle, Buzzball, FF.net figures are considered the standard sizes, while the old Gothom gorilla figures are considered oversized. So why can't we all come up with a weight that is considered the standard limit, with other classes being considered just that, other classes?

I would think that this would greatly simplify things for new players getting into the hobby so that they would have an idea of what to aim for, a standard weight limit. If they want to play in other weight classes, nobody is stopping them. But at least they have one official weight to shoot for.
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Old 02-19-2010, 04:30 PM
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Quote:
(or maybe 'classic') limit

I like that term ! it can used for beginners (using figs from miggle or tudors sets) or "old school" veteran players too !


But even if I understand what you're explaining, why set up one standard ? I take (another time ! ) my good old slot racing example : when you run stock tjets, you don't say it 's the standard, and if you run strong magnet cars or stuff like that, you don't say it's a standard either. You just say I run "stock" or I run "neo class". You see the analogy with the weight classes in MF.
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Old 02-19-2010, 04:35 PM
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Default Having worked on some rules..

for the MFCA recently - I had idea that even created official classes??
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Old 02-19-2010, 04:55 PM
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Dimitri, your slot car analogy is a good one. As I recall, basically there are 1:24, 1:32, 1:43 and HO, which can be spilt into 1:64 and 1:87 if you want. A new person to slot cars would be as equally confused about it as a new person is to miniature football. It would be greatly simplified if there was a governing board for slot car racing who said that 1:43 was going to be the standard racing catagory, and the other classes were either larger or smaller. This was, a new person would think, OK, I'll go with the official 1:43 class and see if I like it. He would then have a greater chance of finding others that also race at 1:43 because that is the 'official' class for slot cars. He may find that he likes HO better and switch later on, but at least he has a starting point to go with.

It's the same way with MF. Where does a new person start? 3.3, 4.0, 3.5, unlimited??? Let's make one the 'official' weight to start with, and guys can always move around once they're comfortable playing. The main idea is simplifying the choices until a person understands the 'why's' and how's' of playing MF.
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Old 02-19-2010, 05:04 PM
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I voted 4.0, BUT, I don't see why there has to be a standard. Leagues are dictating what limits to play at anyway. We just have to choose according to our own preference. I picked 4.0 only because that's where I'm playing at and because I like using the heavier figures.

I have several packs of unpainted Miggle players that maybe I'll do up for a college version at a lighter weight, but not until I get my pro team situated first.
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Old 02-19-2010, 05:25 PM
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Quote:
It's the same way with MF. Where does a new person start? 3.3, 4.0, 3.5, unlimited??? Let's make one the 'official' weight to start with, and guys can always move around once they're comfortable playing. The main idea is simplifying the choices until a person understands the 'why's' and how's' of playing MF.

Personaly, I understand what you're saying, but I simply don't think that way : in slot racing, yesterday the scale prefered was the h0 scale, then the 1/24 in the 70-80, now the 1/32 is the "standard"...but standard only in europe, because USA stills prefering h0 scale...but only the people aged of 40 years old or more...but children prefers 1/43...but all that is changing, because people run digital slot cars now...etc, etc....you see what I mean : the standard is that there is no standard


It's why I 'm more in the same spirit than Geno, Weirdwolf and other guys here : in my mind, it's make more sense to classify diferent things about their particularity, more than classify them from a (good or bad) scale value, because making ONE standard specify that other classes/wieghts/categories are NOT standard, in my thinking.


SO...I agree more with that classification :

Quote:
Stock class 3.3 and under classic class ?
Mod class 4.0 and under heavy class ?
Unlimited 4.0 and up free class ?

classic class for newbies (using standard miggle or tudor gamesets) and old school players (and/or players using a specific ruleset wich is better with 3.3g figs, for example arena football on model 500 board, perhaps)

heavy class for big size customizers, big board owners (and/or players using a specific ruleset wich is better with 4g figs), high speed miniature football, etc, etc...

free class for...all the other ones : fantasy players (we can imagine one day playing MF with orcs and trolls, why not ? the figs already exists), very specific rulesets (squad total weight rule, like Reginald spoke about one day, or big linemen rule like I play in france : 4.0g for skill players, 4.2g for linemen)


My two cents (even if I am a beginner, I'm french, and you know how much we love to hear our voice sound )
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Old 02-19-2010, 05:31 PM
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Geno, I wasn't trying to come up with different classes. I'm just trying to come up with one. One that we can say is "the official weight limit of the MFCA". Right now it looks like most guys like the idea of 4.0 being it. Therefore, if the votes hold up, we can say that the official weight limit of the MFCA is 4.0 grams. Now, we can finally move on and say that the 3.3 gram limit is the 'classic' or lightweight division, and the unlimited weight is the heavyweight division.

Now, when we finally start getting around to promoting this hobby, which was one of the goals when we started this whole thing, we can all tell everyone that 4.0 grams is the official weight limit to play. Then, after they get their feet wet and realise that they love playing MF as much as the rest of us do, we can introduce them to playing at a 3.3 or unlimited weight limits, or any other weight limits guys want to promote. We need a starting point, and right now it looks like 4.0 is going to be it.

And by the way, none of my teams is over 3.3 grams, but I also voted 4.0 because it made the most sense to me, in order to allow for custom figures and whatever new bases may come out in the future. You'll understand when the new Tweak comes out.
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