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#1
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![]() Hey Chris no doubt about it, s-l-o-w play is the #1 cause for long games. Without a doubt. Personally I love hurry up offense (as in the shootout rules) and fast play.
I've said this before, but I'll say it again, I really love playing these rules and the timing of the game (15 boxes per quarter) is great. I think the whole shorter game clock came up in a couple games simply because we wanted to finish the season that weekend and we just didn't want to miss that opportunity. AJ was definately rushed for time so it worked well for him. Also, Matt C and I played a game on Sunday with 10 boxes quarters instead of 15 because I had to get going and we didn't want to miss our chance to play. We made it real simple...no other rule changes, just 2/3 off the game clock. I believe there were 8 total possesions and even though both of us would have prefferred the regular game length, I think it was better than not playing the game at all, you know what I mean.
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"Ask not what the MFCA can do for you, but what you can do for the MFCA" |
#2
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![]() Quote:
I also want to figure out how to implement a hurry up style of timing into our game. I know my offense inside and out, I'll scheme you jokers to death! ![]() These disussions should start taking place on the Mid-Ohio message board. It doesn't have a lot going on right now, but it is reasons like this that I set it up on the league's website. Sign up is free! ![]()
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MFCA member #31 |
#3
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![]() Joe,
It was an honor and a pleasure to road warrior with you this weekend. Thank you. I had an awsome time. I look forward to smackin some plastic with you real soon. Ron. |
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