Miniature Football Home  

Go Back   Miniature Electric Football Forums > Miniature Electric Football Tailgate Party
FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 07-18-2007, 06:46 PM
Reginald Rutledge's Avatar
Reginald Rutledge Reginald Rutledge is offline
MFCA MEMBER
 
Join Date: Dec 2006
Location: Arlington, Texas
Posts: 4,699
Default Al's Invention Enhances the Performance of the Game

You've heard the saying, "When it ain't broke, don't fix it", haven't you? I know, the DFW League is one that is innovative, creative, and will do things that handicap most leagues. When new inventions come across the league, I am one that champions that cause. Most people probably don't want the spring action kicker because they never would use it anyhow, just like the Triple Threat QB. So as a way to squelch everyone from using it, let's not have it in. I've seen this with figures, bases, and many other improvements to the game.

You've got to understand, the original manufacturers of the game really wanted passing, kicking, and running in the game. Most media want to really see these skills performed, they really do. You ever have the media ask "How do you pass or kick" and the obligatory answer is usually, "Well, we have other variations of doing those things"?

For us, I remember seeing Al's invention come into the league last year. This was a huge improvement on a product created by Miggle that at that point, was inconsistent and really not up to the old school standard. However, with this addition that Al made to Leron King's player, it enhanced his special teams and helped the league as a whole. Not only that, it helped Miggle because then, there was still a reason to buy questionable kicker products if a guy took the time to invent, a simple, yet ingenious product.

Again, we are looking to bury people for their ingenuity. That's why the hobby gets such a bad rap. Al may not want the fight because just knowing Al like I do, he's modest and really don't like a whole lot of attention drawn to him. However, inventions and ingenuity by individuals should be applauded if they truly elevate the game of miniature football.

At the TSO, these kickers are very much able to play. They can also get injured too! But even in kicking, it's not a sure thing as the board will be on. However, with Al's invention, I know of two or three coaches who kicking percentage went up. What a great invention. And he's been using this for more than 30 years, Yall got to understand, Al's old as dirt and his springs have been sitting in the dust waiting for thier opportunity to help win a game.

Great post Mantaray 'Dre!

Reg
Reply With Quote
  #2  
Old 07-18-2007, 07:24 PM
vikes69
 
Posts: n/a
Default Great discussion

It's nice to see that players now want to intergrate different styles of bases, this is really refreshing. I think this hobby is going to excel even more with that kind of thinking. Smitty, you are right, most if not all the players on the west coast feel that way, they play with non-boiled bases, boiled bases, boat bases, munro bases, coleco bases, miggle bases, tudor bases, ITZ bases and who ever makes any new bases. CREATIVITY SHOULD NOT BE HANDCUFFED. I have a mixture of all of the above on all my teams now and I was the biggest detractor of NON-BOILED BASES. Time brings wisdom, there is a reason why there are old fools in this world, THEY WERE YOUNG FOOLS.


Vincent Peatros
Reply With Quote
  #3  
Old 07-18-2007, 11:13 PM
O-schemer O-schemer is offline
MFCA MEMBER
 
Join Date: Dec 2006
Location: Alabama
Posts: 203
Default

I like this discussion. Let's automatically look for reasons to include new innovations instead of automatically excluding things because of our fears.

That's what I think is great about David Nichols of the Oxford League. A guy came up from Florida with at least 5 pennies stacked between the base and the player. Instead of disqualifying him or refusing to play, David played him and won. Unfortunately the guy hasn't been back, but it wasn't because his equipment was outlawed.

This guys figures were painted very nice, and it was obvious he took pride in his team, as it should be. We need guys like that. If you automatically disqualify them, you eliminate the chance of something good happening.

Bring on Al's kicker, bring on the boiled bases, bring on the custom figures. Let's play!
Reply With Quote
  #4  
Old 07-18-2007, 11:30 PM
Michigan Joe's Avatar
Michigan Joe Michigan Joe is offline
MFCA MEMBER
 
Join Date: Dec 2006
Location: Mundelien, IL
Posts: 1,364
Default Diversity...say YES!

There have to be rules in order to define a competition, but a great point was made that we need to be open minded to be progressive. I must admit that when I first started to watch the hobby from the sidelines, the matter of rules always seemed so divisive which really made no sense to me then as it does now.

I think we should embrace the diversity we have in the hobby regarding style of play- the Brawl championship with the divider, the Shootout with its widely accepting equipment rules, Miggle with a traditional set of rules, Buzzball tourney, etc. How about an MPFL tournament to truely establish that style of play because that style is VERY intriguing (you can't coach AND control 11 players in video games!) Our hobby is kind of like golf which has different courses/venues that dictate completely unique styles of play (for any golfers you can appreciate the uniqueness that each of the major tournaments add). I certainly didn't mean to exclude any tournaments by not naming them, but I am still realitively new to the hobby and my whole point here is that we have some great venues and we should enjoy each for what they are- football camaraderie, fun, and friendship. The reason that I'm even on this board is because of a great experience that I had at Jimbo's college tournament in Gary, IN last year. I met some great quality people, had fun kickin it with football enthusiasts, got to compete in a fun style of play, and quite simply enjoyed a "guys day" which was a nice break from being with my little kids 24/7. That was one of my major minature football expieriences that I draw on and it is one of the reasons why I think this is a great hobby. If I had the time I'd have teams made for all of the unique tournaments. So for those of you with a passion for game I say keep inventing and keep innovating and be sure to post your new ideas at this site!

Joe
Reply With Quote
  #5  
Old 07-19-2007, 12:19 AM
WEIRDWOLF's Avatar
WEIRDWOLF WEIRDWOLF is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: Parkville, MO
Posts: 3,668
Default

OK don't take me wrong on this . I am going to play devils advocate for a second.

Here is my latest invention. It's the lead weight linemen.

Ask your self is this legal to play in your tourney?

My point is that we can't let everything go. There has to be some definition to what we are doing .

As we formed the MFCA one of the first things we put in place was this definition.
The MFCA defines Miniature Football as: Miniature football players on bases which are propelled over a miniature football field through the vibration created by an attached electric motor.

I think that the hobby still has to portray the look and feel of football as much as it can. I don't want to see the day again that someone shows up with 40 layers of clearcoat and all the arms cutoff just to win the game. This is why rules are put in place. That's not saying that rules can't be changed as the hobby progresses but lets make sure that we are moving forward and not backword. In the case of Al's kicker I see it as a forward move. In the case of the guy that stacked 5 pennies under his player, I see that as a backword move whether he won the game or not. Of course that is only my personal opinion.

Ultimately I agree with what Michigan Joe wrote. Embrace the many ways to play and enjoy the company. Most of all have fun and if you are not having fun then either buck for change, start your own league or find a league that fits but always have fun!

In the case of the MFCA skills rules there is no need for a petition. We have a process in place and every coach that is a member will be able to vote on Als kickers after this season of regionals. I look forward to the process and if we can have this many dedicated people casting their votes as we have discussing this topic it will make for a tremendous strides in miniature football.

This is an excellent discusion. Please keep this going.
Attached Images
 
__________________
EM-F-er [ěm -f-er] –noun-abr-slang: Electric Miniature Footballer
1. a person/hobbyist/gamer who creates a representation of American Football in a small or reduced scale for competition or show.
2. the majority of forum users on the website, www.miniaturefootball.org

—Idiom
3. One Bad Em-F-er, negative shout out; pertaining to weirdwolf: There goes one bad EM-F-er. I mean he can’t play and ain’t never win nothin’!

Reply With Quote
  #6  
Old 07-19-2007, 02:33 AM
JIMBO
 
Posts: n/a
Default There Has To Be...

...some reasonable semblance of standardization. I would love to see the standard weight limits changed to 4.0, 3.6 and 3.2g, but it's gonna take some time for people to realize that your guys perform better at higher weight than at lower weight. Sure you'll still need that Warrick Dunn, 185lber to scat thru the hole, but the whole defense shouldn't max out the weight scale either!
  • OL and DL = 4.0 grams max.
  • RBs, TEs and LBs = 3.6 grams max.
  • WRs and DBs = 3.2 grams max.

Sorry Geno, but 3.6 is even-steven between 4.0 and 3.2.

As far as the original reason for this post, Dre, I agree something has to be done to improve the Kickers. The new plastic sucks and the older plastic TTQBs are getting scarce. If we don't allow the spring as a legal improvement, then we'll end up using our thumbs to fling the ball thru the uprights. Then the new problem will be to ban those guys that have Eagle Claw hand-trainers!?!?!?!?!
Reply With Quote
  #7  
Old 07-19-2007, 07:03 AM
Reginald Rutledge's Avatar
Reginald Rutledge Reginald Rutledge is offline
MFCA MEMBER
 
Join Date: Dec 2006
Location: Arlington, Texas
Posts: 4,699
Default Regarding Weight Distribution

(Disclaimer) This again is one of the long-thought out post that I wrote based on my experience in this area. I think I know a little about what you guys are talking about. However, if you feel this is too long for your perusal, don't waste your time reading it.)

One of the reasons we created FF.COM players in the way we did was because of the natural weight distribution. For instance, if you look closely at our lineup of 24 players, their weight is based on what we formulated as average weight of players at each position from the high school, college, and NFL perspective.

The linemen are the heaviest. The O-Linemen and D-Linemen are the heaviest players. The LB's are the next heaviest. RB's are next in line. WR's, DB's, and QB's are similar in weight.

Weight distribuition among these players were calculated to reflect NFL-type standards. The Linemen were to range from 300-275 lbs all the way down to WR's, RB's, QB's ranging from 220-180lbs. We tried to get a general perspective on average weights.

Now, our figures are coming up on 10 years running and even we, in the DFW League see different figures in different manners. Some guys don't see the RB's that I created from real-life NFL players as RB's and linemen as the real life stars I used them from. Everybody see things differently!

With that being said, we tried to formulate a weight distribution concept no matter whether you use FF.COM, Miggle, Buzzball, Wellington, Coleco, Gotham, or anyone else's figures. Mind you, this is about 10 years ago! What we saw as the problem was simply "A Way to Police the Figures".

This is a discussion I had on the Miggle board many years ago with people. I felt there should definitely be some type of difference in weights among positions. The concern was always with how to implement that. Most people thought very negative to most things I was talking about. Maybe now, guys will see more diversity in what I say here.

For instance, we took 3 approaches. One approach was the individual weight concept. This was the concept that was based on our weight charts, all linemen had to be 4.0-3.8 grams. All Tightends had to be 3.6-3.4 grams. All WR's had to be 3.4-3.2 grams. All RBs had to be 3.5-3.3 grams. All DBs had to be 3.4-3.2 grams. All LBs had to be 3.6-3.4 grams. All QBs had to be 3.2 - 3.4 grams.

The other approach was the Unit Approach:
The Offensive and Defensive Unit had to consist of a combined weight of 420 grams. It made no difference how that weight was distributed. If you wanted your DLinemen to weigh 5 grams per player, that meant you would suffer in some other area, whether it be at LB or DB. Or if you wanted a dominate DB, you could have one weigh as much as 6 grams. But do understand that your running game may be the most porous in the league! You follow me?

The 3rd approach was to have a Team Approach:
This consisted of having a cummulative weight of players which could be limited to a certain amount of players. This would allow backups to be counted in as a part of the process as well.

I found that each method had flaws with the "police issues". However, each method works in a solataire environment. When I play alone, all of these methods are used. One of the great things that occur when you combine something like this with the DFW concept of injuries is that such weight distribution approaches can impact the team's ability to win games during the season. If one of your dominate linemen that weighs 5 grams get hurt in week 1, you are SOL because your second teamer may only possibly weigh 3 grams! So careful planning of where you would distribute weight among teams is important. The next question becomes, how would teams know that a certain player can only be used in a certain position? This is simply an issue of registration of all players with the knowledge that such and such player can only play this position during the season.

Again, these are issues we had to deal with as a league. It becomes complicated. The question of honor and ethics always came into play. Not that individual guys are dishonest but everyone wants to win and may illegally put another O-Lineman in for a D-Lineman. You can only injure so many linemen during a season.

So anyhow, from a solataire perspective, I love weight limit concepts. I use it whenever I get the chance to play. But from a league and tournament concept, let me know when this mountain has been scaled. I try to "Think outside the Box" with my league and we would love to incorporate something new to keep the spirit alive.

Again, sorry for the long detailed look at what we do. I think it was important information.

Reginald Rutledge

Last edited by Reginald Rutledge : 07-19-2007 at 07:08 AM.
Reply With Quote
  #8  
Old 07-19-2007, 08:33 AM
Anthony D Burgess's Avatar
Anthony D Burgess Anthony D Burgess is offline
MFCA MEMBER
 
Join Date: Nov 2006
Location: ALEXANDRIA VA
Posts: 849
Default Question , WHY ?

Why must there be a limit on things ?

Why are we trying to make every one the same ? Is it to balance out the game play ? Could the game play be the issue ?

If there is no limit on tweaking bases then there sould be no limit on weighting your team .

Why is the focus on equipment when it should be on the game , and how it plays , is it fair and balanced ?

Just because a figure has more weight than the other doesn't mean that your going to win .

There is so much talk about how much weight 3.2 , 3.8 , 4.0 , types of figures , fields .

Guys What about playing football and coaching ?

Who fumbled ? How many yards did you rush for ? How do I pull my guard ? How do I do motion ? How do I defend the out ? What's the best zone to run , 3 deep or 2 deep ? Do you throw to your back , if so how ?

I'm not upset , but just want guys to think . All the talk about non football things is/might be pushing people away .

Just something to think about !!!!!!!!
__________________
Ethics, Morals, Integrity, with out it you have nothing. Pray, Eat, Sleep Football. WWW.MPFLFOOTBALL.COM
Reply With Quote
  #9  
Old 07-19-2007, 02:44 PM
5-13 Studios's Avatar
5-13 Studios 5-13 Studios is offline
MFCA MEMBER
 
Join Date: Feb 2007
Location: ohio
Posts: 1,554
Default

i haven't read every post, but from what i can gather everyone is itching to update the accepted rules/regulations standard that has been in place for a long time. what if instead of doing away with the old standard entirely, it's broken up into different groups of difficulty.

easy (for beginners)
intermediate (restricted to traditional methods of pass/pass placement/kick/etc...and regular base tweaking)
advanced (come one, come all. boiled bases/ spring loaded kickers/ etc...)


there could even be a chaotic division where anything really does go (ok, maybe not ).
Reply With Quote
  #10  
Old 07-19-2007, 03:20 PM
davidmc
 
Posts: n/a
Default

Quote:
I know a guy who's been on the fringe of this hobby for years because no one will allow him to play with his bases. He came up with an idea to make his bases stronger by examming Tudor's very first toy bases. If you put a boiled or tweaked base up to his, no contest; not even close. He's gonna to blow you out! He has the strongest line in Electric Football and no body will let him play!
Yo Smitty, send him out to LA, we'll let him play! As a matter of fact this is what I've been looking for. Have him holla at me so I can get some pointers on his technology!

310-569-1245

Dave Campbell
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump

All times are GMT -4. The time now is 04:35 PM.

Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.