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  #1  
Old 09-24-2010, 07:50 AM
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The metal QB which is used in the CNYEFL and the BAM came before the TTQB.
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Old 09-24-2010, 09:33 AM
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As someone who just returned to the hobby about a year and a half ago, this topic is very interesting to me. I do feel that the learning curve to get back in is very steep if you want to play competively. However, I have no trouble with the TTQB. I also have no issue with the passing sticks. I think that leagues should allow both. The reason why I feel this is because I am disappointed in what I am seeing happen on the field.

While I love a good defensive battle as much as the next guy, I still think we need to make the game more free flowing. When the TTQB is used exclusively, coaches tend to just put 9 guys in the line of scrimmage every play. This bottles up the run game and DB's are allowed to commit defensive holding and maul receivers and we call it coverage.

I would like to see something a little more sim without having to resort to multi-stop games. like multi-stop also, but I know a lot of coaches don't care for it ecause it slows down the pace of the game.

I think the sticks tend to make defenses play more honest and not put 9 in the box. I also would like to see more rule sets where if receivers are jammed, the DB is required to let him go after sayone second and run with him. That or adopt the traditional Miggle rule where the two most outer receivers are not allowed to be pushed against directly.

Just my perspective.
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Old 09-24-2010, 01:21 PM
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Default Metal QB

is still available on ebay - sets with the all metal men.

Earliest Tudor EF games.
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Old 09-24-2010, 01:23 PM
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Default Iron Eagle

That is what makes the shootout style - as we play in the BAM so exciting - very little 9 men in the box and coaches devise creative schemes and develop players to get open.

And yes the run is still viable and works well.
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Old 09-24-2010, 01:58 PM
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Default ttqb

In playing the three or four seasons I've played in the deep south league,I have never seen anyone advance through the playoffs using pass placement.All the playoff teams right through the superbowl games have been excellent passers with the ttqb.(except me I'm average at best).If you use sticks down here and the defense knows it you are going to be in for a long day due to speed in the secondary.
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Old 09-24-2010, 02:11 PM
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Quote:
Originally Posted by aer View Post
In playing the three or four seasons I've played in the deep south league,I have never seen anyone advance through the playoffs using pass placement.All the playoff teams right through the superbowl games have been excellent passers with the ttqb.(except me I'm average at best).If you use sticks down here and the defense knows it you are going to be in for a long day due to speed in the secondary.
EXACTLY.... Alan... we found the same here in Tornado Alley League as well as this past April at the Mid America Melee. Sticks are for beginners or maybe better stated it gives the new coach a "fast start". This allows the new coach to have a passing game immediately. BUT stick passing is not a weapon that will beat a profiecent passer throwing to the figure. sometimes maybe... but not as a general rule.
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Old 09-24-2010, 02:16 PM
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Depands of the ruleset perhaps ?

If the ruleset is designed to work with TTQB, it will work with passing sticks, but certainly will be weaker.
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Old 09-24-2010, 02:50 PM
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Quote:
Originally Posted by Iron Eagle View Post
When the TTQB is used exclusively, coaches tend to just put 9 guys in the line of scrimmage every play. This bottles up the run game and DB's are allowed to commit defensive holding and maul receivers and we call it coverage. I would like to see something a little more sim without having to resort to multi-stop games.
I had similar feelings and then I discovered the turn-n-burn/stationary-safety rule as used in the Mid-Ohio. I felt that this SIMPLE rules option created a great balance for traditional one stop rule sets (which I prefer to multi-stop). With this rule set, safties can come up and support the run if a run is called by the offense, or can sit in their spot and play zone pass defense if a pass is called by the offense. With turn and burn, speed on the perimeter becomes even more important, and so does playing with depth on defense (don't get beat deep). All out blitzes actually bring with it a level of risk that seems more appropriate IMHO.

If interested in this rule read my post...
http://miniaturefootball.com/forum/s...ad.php?t=14704
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Old 09-25-2010, 09:44 AM
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Quote:
Originally Posted by Michigan Joe View Post
I had similar feelings and then I discovered the turn-n-burn/stationary-safety rule as used in the Mid-Ohio. I felt that this SIMPLE rules option created a great balance for traditional one stop rule sets (which I prefer to multi-stop). With this rule set, safties can come up and support the run if a run is called by the offense, or can sit in their spot and play zone pass defense if a pass is called by the offense. With turn and burn, speed on the perimeter becomes even more important, and so does playing with depth on defense (don't get beat deep). All out blitzes actually bring with it a level of risk that seems more appropriate IMHO.

If interested in this rule read my post...
http://miniaturefootball.com/forum/s...ad.php?t=14704
Joe,

It's funny you wrote this, I use turn and burn and 1-3 stationary players in my solitaire league. My defensive set up in the secondary look like real football. Depending on the offensive personnel.

For instance, say I roll the dice and the offense comes out in 11 personnel (1 RB 1 TE), with the third WR on the weak side of the formation. I may call a Cover 1 - weak cover shell (1 stationary safety over the top on the weak side of the formation).

Or if the offense comes out in 21 personnel, and it's third and 3, I may call a cover 2 w/ hard corners to take away the flats and the outside run

Or if it's 20 personnel and 3rd and 4, then maybe a cover 3 w/ the FS dropping deep with the corners and the SS in run support. It all depends.

I just don't see that when I watch EF games and this type of stuff can be done without multi-stop. I would like to see your League's rule set in person. Sounds closer to real football.

I still don't understand the fascination with allowing corners to blow up receivers and hold them or push them out of bounds for the duration of the play. That just seems so archaic to me. The real NFL is making their rules more and more receiver friendly every year and we seem to be going in the other direction. I think that's a bigger issue than pass placement versus TTQB/TDQ.
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Old 09-25-2010, 10:41 AM
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Quote:
I use turn and burn
I use sticks, but I remove the turn and burns or even WR pivots (=you put the stick and pivot the WR) of my ruleset.

In my ruleset, you turn on the board, you turn OFF when a receive is open (in a timed limit). Then, you 're allowed to put the stick on a 180° angle IN FRONT of WR base, BUT YOU CANNOT pivot him.

So you have to know your WR course perfectly

It makes medium or long range passes more difficult ,to make the red zone offense game more fair.

it makes the game faster.

Finally, I obtain a sort of old school (based on tweaking performance and team knowledge)/new school (passing simulation, allowing defense and offense complex runs) gaming.
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