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Old 02-08-2011, 11:30 PM
Drk's Avatar
Drk Drk is offline
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Default Time is a huge factor......

.....see my latest league update: http://www.miniaturefootball.com/for...ad.php?t=20768

Can I hijak a hijacked post here?

I have a software program, for my highschool teams real games, that I also use to track all my MF game stats including time. Some of the reports it will generate can also be seen on the above post.

I use 8:00 minute quarters. Plays on which the clock in a real game would keep running expire one minute. Plays on which the clock in a real game would stop running expire 30 seconds. Each team gets three timeouts per half. A time out cuts 20 seconds off the amount of time that would otherwise expire.

I just looked back and my last three games have had 57, 53, and 45 plays. This is a much smaller number of plays than you guys are getting but my stats are comparable.

It still takes me probably four hours though to play a game. Entering stats every snap, taking a few pictures, and having to stop more than I'd like to slow it down though.

To bring it back to the topic which originally hijaked this thread......I wonder how much passing charts would help?
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Old 02-08-2011, 11:33 PM
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Default

For me, using a passing chart would eliminate time used to get in position to throw the pass, to put the ball on the TTQB properly, and to line up the pass, and to throw the pass. It also would eliminate any question as to whether I hit the pass or not.

So I'm betting that on each pass play, this would save 30-40 seconds. My next game, Syracuse vs. Clemson, I'm going to run 40-minute running clock quarters with the passing and FG charts, still doing the 5-minute end-of-half stoppage rules, and see where the number of snaps end up at. I'm betting it's going to be similar.

I'm going to use the team-specific passing charts I made up, along with the yardage and rare play innovations that Mike and I came up with. I'm very curious to see how it plays out.

Ed
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Old 02-08-2011, 11:46 PM
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Drk Drk is offline
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Default Let us know.....

how it goes.

I used to hate using the TTQB as well because I couldn't ever see if the ball hit let along all the time I spent looking for the darn thing after I missed. I looked into stick passing for that reason and found the ATTAC system. The spinner target elminated seeing if it hit problem. White balls solved the other problem. They seem to work better and are easier to find
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