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![]() Thanks for taking the time to read through the posts and respond by paragraph.
I'm all for creative juices being tapped...that's one thing I love about this hobby is its creativity in how the game is played, the artwork that's involved in creating the environment, and the strategy, etc. My point is simply this...our players are on bases. On a flat board, those bases will either arc or go straight. In order to go beyond some of the foundational limitations of that, we need to create multi-stops, penalty dice, etc. Nothing wrong with that. Other vessels, like Madden, allow for a more realistic portrayal of some of the limitations of EF (combination routes, jumping, diving, passing accuracy ratings, etc). My point is simply that for many of us there is a flow to the game with switch on, switch off, and bases that go straight or arc. This game is still very strategic and resembles football. I do favor rules that allow the defense a play on the ball vs straight stop & pop. The "point of diminishing returns" is simply a concept that I throw out to say, "this game has limitations." In order to overcome those limitations you likely give up something in terms of flow. I don't think one is "evolved" vs "non-evolved"...it is simply stating that to try to make EF into an exact replica of real football, I'd challenge that there would be more logical vehicles to do that. I guess it is like adding a ton of bells and whistles onto a Honda Accord. You can trip it out something fierce, but there comes a point where you probably should've just bought an Acura to begin with if that's the aim. |
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