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#1
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![]() Quote:
without loopers and "curvers", I didn't succeed to make several of them, so we tried to make our own soup finally ![]() but it helped my brother especially (he studied it so carefully that it had slowing down the game, BTW ![]() ![]() ![]() thanks edit : by the way, we used the "clear and loud designation" rule we spoke about with Dre, for the passing play : when the offense turn off the board, the coach has to instantly and clearly say what receiver he choose for the pass. it made the passing more dynamic, and create interesting game situations (for example, missing a better receiver). Last edited by the french guy : 11-03-2009 at 11:12 AM. |
#2
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![]() FRENCH GUY,
Feels good to finally get a game in does'nt it. It seems you are having alot of fun. Just keep asking questions and learning until you are comfortable.I see you starting a league in france very shortly. mantaraydre
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#3
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![]() Yes, that game is just great. Now I have to :
think about my defense play and defense tweaking create good game markers train, and train again ^^ I'll certainly have new questions. Playing the game, I thought about a lot of things : space between the players, linemen pivots, stacking, game sequence, play developement duration, kicking, etc... ![]() EDIT : BTW, we used "base front tackle" rule, and enjoyed this rule for the good running games opportunities it brings us. Actually, I'm also reading other "advanced" rulesets to see what we should prefer to play. I like the Buzzball ruleset (except for the tackling rule), as soon as I'll have a timer, I'll try it. In my humble opinion and own taste, I like rules who doesn't allow stacking/piles. Last edited by the french guy : 11-03-2009 at 12:35 PM. |
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