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  #1  
Old 03-08-2008, 10:54 PM
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Default Traps and Counters?

How do one pull off a counter or trap?

thanks
steve
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  #2  
Old 03-09-2008, 12:09 AM
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I can't tell you that now . After the season I can tell you.
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Old 03-09-2008, 12:42 AM
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Default Hey!!

Your not nice!!!!
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Old 03-09-2008, 01:30 AM
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the next time that we play, tell me when you want to run one and i'll show you exactly where to run it.
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Old 03-09-2008, 09:45 AM
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Quote:
Originally Posted by 5-13 Studios View Post
the next time that we play, tell me when you want to run one and i'll show you exactly where to run it.
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Old 03-09-2008, 05:31 PM
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Default hmmm

none of you guys are nice I had it all wrong!!!!!!! THHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!



there take that!!!!!
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  #7  
Old 03-09-2008, 07:38 PM
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Default

well,..so much for trying to research something.
Can anyone answer the question in an informative way ?
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  #8  
Old 03-09-2008, 07:59 PM
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There are a couple of ways to run them. I will have to show you next time we get together.
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Old 03-09-2008, 08:31 PM
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Default Nope

no informative ways here lol
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Old 03-09-2008, 08:42 PM
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Default my take on the pulling guard...

Pulling guards- simply reverse the lineman base and create a strong arc so your lineman pulls back and around to lead the way thruy the intended hole. The divider style of play is very condusive to this since the defense can't see the setup of the O-line.

Lateral dials (ITZ, Munroe)- these can be used in the same way as stated above and are hidden "under the hood". The secret is to tweak the ITZ dial to run with an arc so when it pulls out backwards it can arc towards the intended direction to lead thru the hole.
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