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  #1  
Old 01-21-2009, 07:37 PM
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Default Creating a Board Game

I'm creating a football board game similar to Ideal's All Pro Football made back
in the late 60's. The problem I run into is with the passing game. I want to account for underthrows, overthrows, drops, tips, passes behind the receiver,
interceptions, interference, completions, bullet passes, and lob passes. I want it as real as possible but not so complicated or technical it's not fun.
I am also shooting for a learning tool where people will actually see what goes on during plays understanding offensive and defensive strategy. This is a work in progress. I welcome all suggestions.
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  #2  
Old 01-21-2009, 07:58 PM
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Shabby J Shabby J is offline
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Maybe take some clues from the old Sports Illustrated Football game, or Paydirt or even Strat-O-Matic.

Sports Illustrated Football from the '70s rules as far as top football boardgames goes. I do and did like the Ideal game as well.

Keep us posted. I love football board games.
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Old 01-21-2009, 08:08 PM
Vince148 Vince148 is offline
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I can't say I remember All-Pro Football, but I do play Strat-O-Matic. I play in a retro league and I run another current season draft league. I've played SOM since 1970.

I guess I don't see the reason why you would want to worry about dropped passes, tips, etc. An incomplete pass is an incomplete pass in regards to stats.

Seems that worrying about the other things would just make it more complicated which is what you are trying to avoid.
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Old 01-21-2009, 10:03 PM
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Quote:
Originally Posted by Vince148 View Post
I play in a retro league and I run another current season draft league. I've played SOM since 1970.
How do you handle the the defense in your leagues? Doesn't SOM have a team defense card instead of ratings for individual players? I've never played SOM but I am curious how it works for league play. Do oyu play online or face to face?

I have played Statis-Pro football. It does have individual cards for offense and defense. I've wanted to get a face to face league going for that with a salary cap and draft but finding the people is tough to do.
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Old 01-21-2009, 10:48 PM
Vince148 Vince148 is offline
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Quote:
Originally Posted by ColtsFan View Post
How do you handle the the defense in your leagues? Doesn't SOM have a team defense card instead of ratings for individual players? I've never played SOM but I am curious how it works for league play. Do oyu play online or face to face?

I have played Statis-Pro football. It does have individual cards for offense and defense. I've wanted to get a face to face league going for that with a salary cap and draft but finding the people is tough to do.
There are different type leagues. Our league is a draft league. There are team defense cards AND player ratings. A couple of seasons ago, Strat came out with defenses for draft leagues. We don't use them. We draft a team's defense cards and rating cards as a "set". So, when I draft GB ratings, I get the offense and defense player ratings as well as the GB defense cards. Then we draft the role players. Other leagues will draft individual players and use the draft defenses. Our league tries to keep it as simple as possible. Stock team leagues like the retro league I play in obviously use the entire card set for that team.

My league games are played online. I do play solitaire when I'm bored. Strat is a great game, but in all honesty, I'm feeling that many games are won and lost on the luck of the rolls, and not necessarily on the coach's strategy. When it was C&D, you roll the dice, but even though there is a luck element, you feel that you have some control. In league games, the game engine generates the dice rolls, making you wonder about the randomness of the rolls. Not saying that the game seems "fixed" at times, but it does make you wonder when some rolls go against you even when you've made the correct calls and moves.
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Old 01-21-2009, 11:08 PM
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Have you guys ever played Data Driven Football? It is an online version of the Sports Illustrated Football game, later named Paydirt, it is very fun.
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  #7  
Old 01-22-2009, 11:20 AM
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I think I should have explained the concept of the game first.

It's playing MF where you move the players. Offense and defense
set up in their formations on a checkerboard type field. The players
move a certain number of squares based on a roll of a die. Ex: Center
and guards move 2 - 4 squares, OT 3-4 squares, WR 5 - 7 squares
Def: Ends 4 - 5 squares, tackles 3 - 4 squares, LB 4-5 Squares
This may change while refining game. Dice will determine dominance
on contact between players, broken tackles, fumbles, and injuries.
I want a game where you have some command over the game.

With passing how would you determine distance? I was looking at
AB's MPFL passing it may work or a version of it. I want to take into
consideration bullet passes, lob passes, bad passes, on target, thread
the needle, completions and interceptions.

I also want to intergrate a kicker that actually kicks, that may be the
answer a qb that throws the ball.
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  #8  
Old 01-22-2009, 11:35 AM
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Default take a look at this game...

Gridiron Master

www.gridironmaster.com


Send me a PM if you want some infos

Benster fromnorth of the border
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