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Old 10-18-2010, 01:54 PM
mantaraydre's Avatar
mantaraydre mantaraydre is offline
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Default PRO SET LEAGUE AND ROUTE JUMPING

First off, thanx to all who sent me nice encouraging pm's stating they enjoyed reading my post and to continue on. Now i know even if i see no responses they are some out there listening and learning certain things. This makes me feel that things are not be being written for nill. I just try to keep the chatboard rolling for you guys. hopefully what i see and learn you guys can use in your leagues and ef travels.

pro set route jumping

I have seen it first hand saturday and it works great for defending the pass for a change. Whether you use pass placement or a ttqb, this method is a great addition to ef. Thanx to smitty ravens and the pro set fam for the genious. so, when a receiver is open during a ttqb pass, YOU GET TO MOVE 1 DEFENDER 1 BASE LENGTH TOWARDS THE INTENDED RECEIVER.
When you call out your receiver, you now must observe the defenders in the area. because one of them will be moved 1 base length towards that wr.
This works because you may say, ooh, he is open, you may not see that linebacker who is just about a base length away. the defense can pick up that linebacker and place in right behind your wr. Now your lane is block and you must make a accurate throw over that linebacker or throw it away. Even if a defender is 2 base lengths away, he is that much closer to make a tackle.
if you try a quick dump off to a rb, watch for a defensive lineman getting between that rb an wr. The safties can be brought up a little closer to make game saving tackles.

Miniature football is geared more towards the offense. This sytem was created to be geared more towards defensive play.

if using pass placement (4 yard stick), if you turn the wr let say for an out route, the defense gets 1 base move towards THE BALL IF CLOSE ENOUGH or WR TO MAKE THE TACKLE. being that any defender can be moved, any route can be jumped and you MUST THROW IT TO THAT WR OR THROW IT AWAY. Its best to have your db's run with the receivers so they are in the area to jump the route. Your accuracy will be tested with dbs moved right next to your wr's. Many interceptins will occur if you dare throw it. Now it is 50/50 who you will hit.

mantaraydre
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Last edited by mantaraydre : 10-18-2010 at 04:27 PM.
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  #2  
Old 10-18-2010, 02:33 PM
Lindyhopper49's Avatar
Lindyhopper49 Lindyhopper49 is offline
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Default hmmmmm

that is an interesting wrinkle for sure

I am going to note that in my rules and try it out when I find the time to play more!
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  #3  
Old 10-18-2010, 06:48 PM
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Iron Eagle Iron Eagle is offline
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Quote:
Originally Posted by mantaraydre View Post
First off, thanx to all who sent me nice encouraging pm's stating they enjoyed reading my post and to continue on. Now i know even if i see no responses they are some out there listening and learning certain things. This makes me feel that things are not be being written for nill. I just try to keep the chatboard rolling for you guys. hopefully what i see and learn you guys can use in your leagues and ef travels.

pro set route jumping

I have seen it first hand saturday and it works great for defending the pass for a change. Whether you use pass placement or a ttqb, this method is a great addition to ef. Thanx to smitty ravens and the pro set fam for the genious. so, when a receiver is open during a ttqb pass, YOU GET TO MOVE 1 DEFENDER 1 BASE LENGTH TOWARDS THE INTENDED RECEIVER.
When you call out your receiver, you now must observe the defenders in the area. because one of them will be moved 1 base length towards that wr.
This works because you may say, ooh, he is open, you may not see that linebacker who is just about a base length away. the defense can pick up that linebacker and place in right behind your wr. Now your lane is block and you must make a accurate throw over that linebacker or throw it away. Even if a defender is 2 base lengths away, he is that much closer to make a tackle.
if you try a quick dump off to a rb, watch for a defensive lineman getting between that rb an wr. The safties can be brought up a little closer to make game saving tackles.

Miniature football is geared more towards the offense. This sytem was created to be geared more towards defensive play.

if using pass placement (4 yard stick), if you turn the wr let say for an out route, the defense gets 1 base move towards THE BALL IF CLOSE ENOUGH or WR TO MAKE THE TACKLE. being that any defender can be moved, any route can be jumped and you MUST THROW IT TO THAT WR OR THROW IT AWAY. Its best to have your db's run with the receivers so they are in the area to jump the route. Your accuracy will be tested with dbs moved right next to your wr's. Many interceptins will occur if you dare throw it. Now it is 50/50 who you will hit.

mantaraydre
I have started doing this in my solitaire league. I use both passing simulation and TDQ. When I choose the TDQ, I allow route jumping within length of the passing stick that would have been used if the offense elected to pass with passing simulation.

Works great. To compensate for the offense, I do not allow a DB to directly push on the two most outermost receivers within 5 yards. This makes a free flowing offensive game that still gives the defense a chance to make plays.
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Old 10-18-2010, 07:48 PM
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RooMorgans RooMorgans is offline
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Default

For my solitaire leagues, I do the following.

Before I throw the pass, I measure distance from QB helmet to receiver helmet, much like pass simulation.

If the TTQB pass is complete, the receiver is replaced by a referee on a magnet. All unengaged defenders are then turned toward the target (or, strategically deeper, to cover in case primary tacklers miss). The board is then turned on:

For 0-21 yards: 1 second
For 22-42 yards: 2 seconds
For 43+ yards: 3 seconds

This limits yards after catch, but gives a talented receiver base a chance to weave his magic through the secondary if he's good enough. If a defender touches the ref during the allotted time, the play is over.

Ed
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