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  #1  
Old 02-23-2008, 11:55 AM
MplsTom's Avatar
MplsTom MplsTom is offline
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Default Passing Idea - Thoughts/Reactions

I like the TTQB because it forces the coach to learn to pass well and I also like the passing sticks because it brings the defense more into play. Great passers can hit an 80-95% clip which makes it extremely tough to stop an offense.

I thought, if I had another tourney, that I'd try something like this to give the defense a bit more of a chance and increase the sweaty palms of the passer:

- TTQB passing allowed. Runner down after completion (similar to Buzzfest). However, any unengaged defender within a certain distance (let's say a blue stick) of the receiver may be lifted and placed anywhere behind the front of the base of the receiver.

This would allow for guys who are close to covering the receiver to be brought more into the play and give the passer something to think about when it comes to INT's.

Thoughts?
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  #2  
Old 02-23-2008, 12:21 PM
Ray F Ray F is offline
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Default Pass D

Tom: I like the way you think, you’re always bringing fresh ideas to the game. Placing your Chess Piece (D-Back) in the vicinity of the receiver, but behind, mimics the good closing speed found in most d-backs.
Pros: Makes the offense think about throwing into traffic, brings more realism, potential for turnover.
Cons: Adds another element of time to each passing play for defensive decision making and the placement of players (limit 2).

This concept would work well in a “Front of the Base” tackling rule-set with no sticks at all, where the running game could be on par with the passing game. Thanks, Ray F.
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  #3  
Old 02-23-2008, 12:23 PM
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Anthony D Burgess Anthony D Burgess is offline
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Default ?

I like the idea that you have. However the most important thing to keep in mind that there must be balanced.

No one should have an advantage over the other because of the type of pass is done.

If a pass is done, all players need to have a right to, catch the ball. If that right is taken away you give an advantage to the offense, and hender the defense.

Hope this helps.




Quote:
Originally Posted by MplsTom View Post
I like the TTQB because it forces the coach to learn to pass well and I also like the passing sticks because it brings the defense more into play. Great passers can hit an 80-95% clip which makes it extremely tough to stop an offense.

I thought, if I had another tourney, that I'd try something like this to give the defense a bit more of a chance and increase the sweaty palms of the passer:

- TTQB passing allowed. Runner down after completion (similar to Buzzfest). However, any unengaged defender within a certain distance (let's say a blue stick) of the receiver may be lifted and placed anywhere behind the front of the base of the receiver.

This would allow for guys who are close to covering the receiver to be brought more into the play and give the passer something to think about when it comes to INT's.

Thoughts?
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  #4  
Old 02-23-2008, 12:27 PM
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Anthony D Burgess Anthony D Burgess is offline
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Default Also

Test it out to see if what you do has an effect on other areas of you're game play.

Don't rush it !!!!!!!! Take you're time and good luck !!!!!
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  #5  
Old 02-23-2008, 06:55 PM
WallyJ
 
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Default

Tom,

That's an interesting idea. I hear you about guys that can hit in the 80-95%. What I would like to see is a pass clock. You could use a darkroom timer set to 4 seconds. The board goes on, the offensive coach has less than 4 seconds to turn off the board and get a receiver free. Now if a receiver gets in the open, the coach has 5 seconds to pass. That pressure will help bring the completion ratios down and more realistic. Now if the play goes to 4 seconds and the darkroom timer turns off the board it's coverage sack. OK... so now how do I stop the mugging at the line of scrimmage? Just mandate that the CB's cannot have their arms extended past the front of the base.

Wally
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  #6  
Old 02-23-2008, 10:05 PM
BAXTER BAXTER is offline
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Thumbs up Excellent Wally!

Now I like the way that YOU think. Actually, this is not the first time I've read about some of your ideas that I agree with 100%, but this is the first time I've decided ti chime-in.

Love the idea.

-Adrian-
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  #7  
Old 02-25-2008, 09:54 AM
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MplsTom MplsTom is offline
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Default Passing Idea

I agree that a timer of X seconds to actually pass the ball would help make things more interesting.

I think most guys turn the switch off within 4 seconds so I'm not sure how much that would change things except if you have to select and point to your open receiver within X seconds (like High Voltage). Then combine the clock to throw.

I always see "liberty" taken with this as guys ask for clarifications "is he touching", etc.

One kudo to Adrian. He's not only the best passer I've seen, but a guy who will play so many different rule styles and sets and excel in all of them. He doesn't just rely on his awesome passing and one rule set...he'll figure out the best way to compete using whatever rule set is laid out.

Keep the ideas coming!
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  #8  
Old 02-25-2008, 10:34 AM
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Coach K-LO Coach K-LO is offline
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Default nice idea...

I like the concept of putting a defender who is within a certain area closer to the WR to help....

4 seconds is WAY TOO LONG for a play to develop. We (BEFL) play with a 3 second clock on every "pass" play. It works well for us. ......
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  #9  
Old 02-26-2008, 07:27 PM
WallyJ
 
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Default

K-Lo,

my answer to you 220... 221, what ever it takes I thought if I said 3 seconds I would get crusified. 3 is good number... I'd like to see the BEFL in action using this rule.

Wally
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  #10  
Old 02-26-2008, 09:38 PM
JIMBO
 
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Default ALGEBRA and MF

I remember BOTH of my Algebra teachers saying "whatever you do to one side of the equation, you have to do to the other side" and that is necessary in MF as well.

I think there are many reasons some coaches are more proficient with the TTQB than others. Whether it be a 5-10yd dump to a RB out of the backfield (90% of the time!) or a 10yd or less pass to a WR along the sideline after he gets shoved back 10yds and releases - while the DB flies 20yds the wrong way!). These 2 scenarios make up those high completion averages.

Everybody has experimented with a 5yd cushion or a 10yd cushion, but you can still get picked apart by a short-range gunslinger when/if the WRs slip off.

How about we improve our pass rush? THAT would decrease those numbers wouldn't it? That's not the topic, so here's another suggestion - HYBRID PASSING.

Confession: I stole ideas from EVERYONE that has EVER played this game and I made my own way of passing! I don't seek fortune or fame and I willingly give it to the masses!!!!!!!!!!!! No patents pending! No copyrights! No claim to fame! IF you like it, USE it. IF you don't, you're an MFer. Miniature Footballer that is! This is a kids' show. :rolleyes:
  • Offense set.
  • Defense set.
  • "Snap" the ball: quick on and off so that EVERYONE on the LOS engages one another.
  • DBs release their WRs, either inside or outside, based on the bump at the LOS. We allow the DB to spin all the way around so that his FOB is still at the point of contact and slide him to either side of the WR so that he essentially is running side-by-side with him.
  • Now the QB decides how long of a route his WR is going to run by placing a Ref down the sideline at a set yardage i.e. T.O. can get 15yds downfield before Romo gets sacked. This forces Romo to sit in the pocket or rollout until T.O. goes 15yds and not just until a defender gets close and turn it off.
  • If T.O. gets 15yds downfield and Romo didn't get sacked, the TTQB pass may be attempted.
  • Hopefully the DBs (CB and S) are in position to make Romo throw a precision pass i.e. Over/Under or Inside/Outside coverage.

LMK.
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