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  #1  
Old 10-20-2008, 03:06 PM
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mantaraydre mantaraydre is offline
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Default A Friendly 3.2 And 4.0 Post. " Key Word Friendly"

I have a friendly question that i hope won't start a 30th 3.2 and 4.0 firestorm. This is a post not really caring for either because i think you can play all leagues weighted.


When a offensive lineman and defensive lineman line up to start a play, do either one really know what the other weigh's. probably not. So i am just curuious why we do it here. If both coaches lined up there players in legitimate sets, spread with no stacking. What does it matter what a player weigh's. As long as a player can move down field and not be stagnant in one spot, why do we even care. Why are we babysitting what a player weigh's.
a coach can throw a red flag if he feels a player is not moving and if the other is in default. PENALTY !!!!!!( IE, a magnet under the base to prevent a lineman from being moved out of the way )

lets say you approach a coach ready to play a game. if you built your team to perfection like an nfl team. What would your reasoning for asking that coach what does his team weigh. Did a offensive lineman ever stop and say to a ref, " hold on, ask the fridge how much he weigh's before the game/play starts".

Im just curious why do we even care. Alot say coaches cheat. Im wondering in what way ? Shouldn't it be left up to the coach to notice whether or not a base is moving or not moving correctly.

I HOPE WE CAN DISCUSS THIS, 'KEY WORD FRIENDLY"

THIS IS NOT ANOTHER 3.2 VS 4.0 WAR

IT'S MORE LIKE WHY DO WE CATER TO EITHER ONE


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Last edited by mantaraydre : 10-21-2008 at 09:51 AM.
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  #2  
Old 10-20-2008, 04:28 PM
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Default Mass Multiplied by Velocity

In the real game of football, there are a number of factors one must consider. Real people move everything. They move their arms and feet. They turn, pull and push. They think. Those factors can help a man weighing 295 lbs work against a man weighing 360lbs.

Unlike real people, electric football figures are fixed. The figures can’t use their bodies to get around, over, or through its opponent. The figures’ movement like its pose is fixed. It mainly moves in a forward direction. When one applies the basic concept of physics to this hobby, mass multiplied by velocity, one will find that the heavier object will win every time in a pushing battle.

Mass multiplied by velocity is applied to the real game of football as well, but it can be offset by thinking, resisting and moving people.

If one wants to be successful in playing with varied weights among the figures on the board, one will have to play in a non-traditional format, such as the MPFL style of play. If one plays traditionally, the lighter team will get crushed, especially in the running game. This will apply wherever there is a weight mismatch.

Maurice

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Old 10-20-2008, 05:07 PM
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mantaraydre mantaraydre is offline
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Default Great Breakdown In Your Reponse

ELECTRIC COACH


THAT WAS A GOOD RESPONSE/BREAKDOWN.

but i still ask, we are still playing with the same figures on the same playing field. HOW DOES THE TRADITIONAL STYLE differ from the MPFL STYLE. Is it because of the stoppages or is it something else ?


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Old 10-20-2008, 05:20 PM
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totally agree with you guys....


Benster from north of the border
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Old 10-20-2008, 08:08 PM
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Default Not always true

Quote:
Originally Posted by Electric Coach View Post
When one applies the basic concept of physics to this hobby, mass multiplied by velocity, one will find that the heavier object will win every time in a pushing battle.


Maurice

The Electric Coach
I have recently seen 3.2 men push around 4.0 guys. The heavier guy does NOT always win in a simple head-to-head match-up.
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Old 10-20-2008, 08:26 PM
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Default

Quote:
Originally Posted by artlax View Post
I have recently seen 3.2 men push around 4.0 guys. The heavier guy does NOT always win in a simple head-to-head match-up.


If the base is tweaked "equal" the heavier base will crush the lighter base just as electric coach said. It is a general rule but as we know not all bases are tweaked equal therefore there are exceptions to the rule.


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Old 10-20-2008, 09:28 PM
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Default Allow Me To Rephrase

Allow me to rephrase that. Yes, there are times when a lighter well tweaked base will win against a heavier base. If the heavier base is well tweaked, it will beat the lighter well tweaked base in most cases. The issue with weight is that one never knows what he or she is up against. Is it a heavy base that’s poorly tweaked or is this heavy base tweaked to dominate. I guess one will find out when the board is turned on. That’s why weight in tournaments must be equal among all figures on the table. If the weighted team’s bases are not tweaked, that is on the coach. He or she failed to prepare.

In regards to the differences of playing styles between the MPFL and traditional, the difference is how the figures on the table are manipulated. Mainly in the MPFL, it’s about stopping the board in an effort to adjust desired figures with the goal of creating an actual football play. In this style, one can actually pull his or her guards and tackles as well as other things.

Traditional electric football play does not accommodate for such things. Once the players are set to go in a desired direction and after the board is turned on, the coach is not allowed to change them until the play is over. As far as the stoppages are concerned, they can be done in traditional style of play. Usually stoppages are done to determine if the ball carrier is tackled or not. Also stoppages are done to prepare to pass. Some coaches may find pleasure in stopping the board to relish a moment when a beautiful hole opens for a running back or to display good pass protection.

Maurice

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Old 10-20-2008, 11:15 PM
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Default

Dre whats up?

10+ gram figures seems to be too much in my opinion. With the 3-4g weight it seems that this is more practical and understandable with various bases, figures, customizing, etc. I weighted a figure to about 12g once after watching the MPFL video and I didn't even feel it was necessary for that style of play. I didn't like it as this seemed like too much weight on the board. I am simply not interested in adding this much weight to a figure. Imagine how heavy it would be to carry a couple 30 men teams to a tournament. Drop a figure on the ground at that weight and you'd almost certainly loose a limb
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Old 10-20-2008, 11:31 PM
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Also imagine 22 men weighted up to 10+ grams and the effect it would have on the board vibration. Just something else to consider.

It seems that Multi weighted rosters would create the kind of mismatches that would simulate "real" world conditions. This isnt my idea its just the best suggestion I have heard in the weight issue.


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  #10  
Old 10-20-2008, 11:55 PM
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Default Weighted Base Vs Tweaked Base

TWEAKING:

With tweaking you place every one in the same boat meaning you limit what one can do. For example all players on you're football weigh in at 180lbs. C, G, T, TE, WR, RB, FB, QB, DT, DE, LB'S, SS'S, DB'S.

Much like little league football teams, you have to make weight, 75lbs, 95lbs, etc. Then the power of the players will, and coaching come into play.

There is little or no variation, and even less ability to counter what ther other players are doing. Players fall over and that is a hole other issue.

WEIGHT:

With weight you have a greater variation as O line men and D line men will weigh in ther area of 300?

WR in the area of 180?, RB 190-200?

Well you get the idea, and with the weight men are more powerful however not as fast, and player that are fast are not so strong. Players do not fall over

Think of pro football ? You have a plethora of ways to counter a players speed and strenght.

There is a skill with both tweaking and weighing a base. But remember, 2.0, 3.0, or 4.0 are equal to 0 as all are forced to be even and the same.

When you have a RB at 5.0 vs a DE at 8.0 you know that the DE has an advantage, or when you have a O linemen running down field at 10.2 blocking on a SS at 4.6 ? Think about it ?

Part of the game deals with these variations.

So do you say that because you're player is faster then others that you say a player can't be but so fast and limit how fast players can be so that you have a chance to win, rather then learn how to counter that speed through scheme and coaching?

Are you taking a coach the is smart and making him the same as a coach that is not as smart ? Is this what you're doing by forcing them to be the same?

What about the freedom to explore, to create, to let the imagination fly, to take you're idea and see how it holds up vs someone else's idea ?

Hope this gives you something to think about. This is my intent.
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